Weekly Report
Added 2021-11-28 21:52:45 +0000 UTC- I made a dynamic system of attributes (primary like strength and secondary like haggling) and effects which influence the attributes and can be assigned to clothes/artefacts, potions, perks or combat actions
- combat will be more complex (but hopefully faster with overall less mandatory combat) with dumb things like evasion and encumbrance (basically just excuses why are skimpy armours better than bulky ones)
- potions will not give randomly perks permanently improving stats but always immediately temporarily improve the stat to encourage drinking more of them
- just to clarify the idea about the stand-alone dungeon crawler, it is something I am considering making only after the main game will be finished