DOWNLOAD LINKS:
-> ZIP (mega.nz)
-> RAR (mega.nz)
-> ZIP (google drive)
-> RAR (google drive)
[The full change-log (text file) is attached at the bottom of this post]
*update_1: ran a virus scan on the file, and nothing was detected. Added the images of the scan result. Please, also verify on your end for security.
*bugfix_1:
fixed Sinccubus' Ero Grab not playing correctly.
fixed the big K.O. damage on some ero scenes
fixed the Nympho trait activating during dialogue/cutscenes, and also reduced it's frequency of activation
fixed teleporting after an ero grab (rare timing) soft-locking the game
fixed level transition after an ero grab (rare timing) soft-locking the game
fixed Isoboras' chain-jumping when enraged or in the challenge arena
rebalanced the challenge arena in the forest to be easier on a new game
Maya can now move through enemies during her invicibility-frames (after being hurt)
*bugfix_2: (download links updated)
Fixed Dwarf Girl and Mushroom Girl non-vore scenes making Maya disappear
Fixed Combat Challenge event reappearing after leaving the area and returning
Fixed the consumable Aspartame not working when Chastity of the Goddess was equipped
Fixed the K.O. damage on vore scenes being blocked by the Nympho trait (for real this time lol)
Fixed some enemy skills not being properly interrupted by the new stagger rework
Addded VFX for DogBoy's barking area of effect, and reduced its range by 25%
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Hi there! Today I'm closing off this 1 month dev-cycle with a smaller and more mechanical focused update.
It features the Lust mechanic finally being fleshed out, and it will continue to be further developed. The higher this value is, interesting effects will begin to take hold in our heroine. Of note are the new traits that will shape Maya's erotic personality in various ways. Once acquired, you can view Maya's traits in the inventory screen, under the tab "Important/Core".
Livith has also been added. For now she's at the midway point of the initial forest stage (right after exiting the castle) with placeholder dialogue. I want to make her appear at least once per biome to hinder Maya in some way. In this particular case, she will trigger an enclosed combat area of sorts, where enemies are more aggressive and come in groups. I will expand upon this in the future updates and on the later stages, so this initial encounter at the start of the game had to be more on the easier end of the spectrum.
I've also reworked the stagger/stun effect on enemies: now they will display a unique effect over their heads when they are stunlocked, and they won't be able to harm or grab Maya while in this state. The key change is that to apply such effect, Maya's basic attacks won't suffice anymore, because to stun enemies she will have to use the "Sliding Tackle" or "Ground Pound" skills, or alternatively use the recently added sub-weapons "Lance" or "Star".
Being a smaller update, sadly there are no new ero scenes in this version. I'm working on two new animations and I even considered withholding today's release to add them in, but they are not in a finished state. Seeing as I was not confident I'd have them done by the last day of this month, I figured I might as well release the gameplay update now and reserve the animations and release them in the next update.
So that's it for now and back to work I go. Already starting a new dev-cycle doing more ero animations, but I'd love to hear your feedback on the new Lust feature, and please post your ideas here for interesting new traits and how they could affect Maya. If it's a cool and simple enough idea I will go ahead and add it to the game!
Best Regards,
Mega
Cheeckan Artyom
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