XaiJu
MegaBlueBall

MegaBlueBall

patreon


MegaBlueBall posts

Next version coming at the end of March

View Post

New Cheat/Debug screen

View Post

New Version: MKM 0.8.1

View Post

Beginning 2026 in a good pace!

View Post

New Version: MKM 0.8.0

DOWNLOADS:
MEGA_NZ: zip --- rar --- 7z --- 2025-12-22 18:02:34 +0000 UTC View Post

A new character?

You might recognize Nina, the Hill Boss, on the right side of the teaser animation, but... who's that other gal on the left? That one seems to be a new person, and yet somehow she looks oddly familiar.

And what are they up to anyways? Nina seems to be announcing some kind of... spectacle, maybe? Alternatively, she's giving off huge "snake oil salesman" vibes, what with that top hat and megaphone.

The small one is shaking her hips suggestively. Is she trying to attract the atte...

View Post

New enemy: Piglet

Hello again!

The Piglet has been added into the game. Any resemblance with a side character from a sphere chasing, power creep series is pure coincidence.

With 1 month of development now done, work is going forward nicely. Although some irl stuff did require my attention this past week, but that's been mostly resolved now, which allows me to fully focus on the game again.

The hills stages have been revamped, new accessories have been added, new enemies and scenes, and the ...

View Post

Teaser: CTF

Hi again!

Work on the game is progressing smoothly, so I'll just leave a tiny teaser of one of the new animations! This specific tag hadn't been in the game before (although there are lots of adjacent ones), but it was one of the most popular suggestions when I asked for your ideas on previous posts, and I agreed that it was about time to add it.

CTF means "Capture the Flag!"... lol?! [Quake/Unreal Tournament music intensifies]

Best Wishes,
Mega

View Post

Reworked the Hill-Valley stages

Hello everyone!

I've completed the rework of the hill area. Both stages now have a better flow and more interesting areas to explore, with new collectibles and chests placed all around. The shield skill can also be obtained here now, as well as one of the new accessories that I've created.

This rework leads into the boss fight against the Hill Boss: Nina the Gatekeeper, and she will also receive a small upgrade to her battle behavior to make it more challenging. And since I'm he...

View Post

New Version: MKM 0.7.9

DOWNLOADS:
MEGA.NZ: zip, rar, 7z, 2025-09-30 15:01:05 +0000 UTC View Post

The people's census!

Hello! Today I have 3 quick topics to talk about.

1) The new bad ending for the Beach Boss is completed, and it might be my best one yet! The next version is planned to release soon, on the 30th (the day after tomorrow).

2) I want to do a census with you all here, to see what the current demographic is regarding fetish/tag preferences. Please vote bellow in the poll exclusive to supporters, and chose all the fetishes that you prefer and would like to see more content of.
View Post

Wholesome Loving

Just another little teaser for you all. As you know, many of my creations do lean towards being more rough and hardcore, but I do also enjoy some fluffy vanilla as well. Which is why I went with this unique and more intimate angle for this animation.

And so, the theme for the beach boss' upcoming bad end is "wholesome", and the animation phases even change and evolve into them embracing and kissing in some intense makeout to reflect that theme. It all came up together nicely in the end...

View Post

The fishman is... fishing?!?!

Hello!

Just a little teaser for you all, while I'm working on the beach boss' bad ending. Someone is being used as bait... literally! Can you recognize the inspiration for this one? Hint: genie.

Best Regards,
Mega

View Post

New Version: MKM 0.7.8

DOWNLOADS:
MEGA.NZ: zip, rar, 7z, 2025-09-01 00:24:51 +0000 UTC View Post

Incredible Machine

Another new hazard, this machine will be in the high-tech area. It will tie Maya up into an appropriate position (somewhat similar to the reference image, credit/source goes to ButteryShake), and then initiate its "sweet tormenting" process. At first, a dildo arm will acclimate her, but as the animation goes on, more arms will spring forth to do all sorts of funny things to every inch of her body.

The ending of thi...

View Post

There are giant butts on the walls!

Hello!

One new wall hazard, with 2 color variations. Each will try to grab Maya via a different... "pathway", if you know what I mean. So there are 2 new unique ero scenes with their accompanying internal view. The tag for these is vore, if that wasn't apparent enough haha.

These big asses are also more aggressive then the existing wall hazards. They will start twerking (i.e. attacking) even if Maya is half a screen away, and their grab will even work if she is invincible or pha...

View Post

Animation Preview: Beach Boss

Hi everyone!

I'm working on the ero animations of the good old Beach Boss, the merman (a.k.a. The Captain). I took the opportunity to retouch a little his existing mating press animation. This animation was one of the earliest ones that I made years ago, since it was showing its age a bit much.

Also, I went ahead and created a new ero variant for him: an standing sex pose, where Maya is tied to his body in the shibari style, mixing the tags of BDSM and the "used as armor/clothi...

View Post

Check out my new site!

Hello again!

Look at Pixie up there , she is perusing the fan art page in my new site!

My new home: www.megablueballgames.com

As you all know, I usually release new versions of MKM at the very end of the month, and indeed I had planned to make another release today. It would have marked the 3rd release in a row with 1 month dev-cycles, which is a true testament that I'm back in form and highly motiv...

View Post

Adult games are being targeted again...

Hey everyone.

Recently, there have been news regarding adult games being shadow banned or even removed from platforms like steam and itch. This is due to certain groups lobbying with payment processors to refuse service to (and put pressure on) platforms that host adult, hentai or NSFW games. Even traditional digital platforms from japan, where the adult game industry originates from, has been suffering from detrimental news like these as well.

Sadly, this kind of thing has been...

View Post

Would Maya be cute as a Mermaid? Asking for a friend...

Hello there!

Development on the game is going well, and it feels really good to be on high gear!

IMAGE 1 - Chests will now spawn a funny surprise!
I've been redesigning the 2nd beach stage, with all of the shipwrecks, and I've added a lot of chests in that area. Normal wooden chests will reward Maya with basic items such as potions, weapons and even essence in bulk. Golden chests will be reserved for unique or important key items.

Now that I will be ...

View Post

New Version: MKM 0.7.7

DOWNLOAD LINKS:
* The change-log is at the bottom of this post (attached), I've also updated the google drive links because I forgot to set the proper download permissions, my bad!
-> ZIP (mega)
-> RAR (mega)
-> View Post

More "Ryona" scenarios

Hi again!

I'll be honest, doing those "damsel-in-distress" oriented scenes has been doing wonders for my motivation, so I'm cooking up some more! Even better if I can pay homage to 2 (in)famous scenes from classic and beloved games.

Firstly, there's the "Hand of Midas" scene from the original Tomb Raider (and its anniversary edition, pictured). I'm sure that at that time, this scene unwittingly implanted something into the minds of a generation of players (it sure did with me), ...

View Post

New Version: MKM 0.7.6 (bugfix1)

DOWNLOAD LINKS (bugfix1):
* The change-log is at the bottom of this post (attached)
-> ZIP (mega)
-> RAR (mega)
-> 2025-05-31 14:36:59 +0000 UTC View Post

Reworking the Teleport Screen

Hello again.

I apologize for the silence (yet again) this past month. Things aren't ideal for me just yet and I wasn't able to focus on my game dev work as much as I wanted to. But now that I'm entering the 2nd month of this dev-cycle, I decided to shake things up a bit to give myself a motivational boost!

Specifically, I decided to rework the teleportation screen (please excuse the poor GIF quality). Truth be told, I had always planned to revamp it anyways, so I figured I'd go ...

View Post

New Version: MKM 0.7.5 (bugfix1)

DOWNLOAD LINKS (bugfix1):
-> ZIP (mega.nz)
-> RAR (mega.nz)
-> ZIP (google drive)
-> 2025-03-30 16:11:03 +0000 UTC View Post

Next version will be released in March

Hi there!

As promised, I'm letting you all know that I will need a 2nd month of work this time as well, returning to my usual pattern of 2 months of dev-cycle. I'm trying hard to achieve monthly updates, but it's just too much stuff to do, and then I get overwhelmed.

I know it sucks to have to wait another month, but at least (much like on every time that I needed a 2nd month in the past) the next update will come guaranteed at the end of March.

This extra month of work a...

View Post

February Animation Teaser!

Hey there!

Just a short post with a preview of an upcoming scene. And as per usual, I'll leave you wondering who that is (yeah right lol) and which tags will play out.

Work continues at a decent pace. Could be better, could be worse, but I'm getting there. Still aiming for a release at the end of the month (on the 28th), but if things change, I'll let you all know.

Best Regards,
Mega

View Post

Polishing up the early game

Hi everyone!

I've been able to recover some momentum in this first half of February, and thus managed to get some decent work done on refining the layout of stages. I'm making an actual sequence/progression to the start of Maya's adventure to make it feel more seamless and natural.

Specifically, once Maya defeats the 1st boss (forest mother) and acquires the dash skill, the way into the hills is now blocked by a gate. Farina then messages Maya (via new cutscene) to return to the...

View Post

New Version: MKM 0.7.4

DOWNLOAD LINKS (bugfix_1):
-> ZIP (mega.nz)
-> RAR (mega.nz)
-> ZIP (google drive)
-> 2025-02-03 16:16:29 +0000 UTC View Post

See you in 2025!

Hello everyone!

This December was a very unusual month for me, which made me quite busier than usual and impacted how much work I was able to put into MKM. I tried my best, but sadly I won't be able to release an update this month.

But things are looking good for January because by then, I'll have returned to my usual schedule. I'm anxious to be back in form next year to get things done!

And so I apologize for this setback. I'll take this time to rest, recover my energi...

View Post