Alright, straight to the point: the current plan is to implement the remaining two bad ends that won the final poll:
1) Werewolf's bitch-in-heat.
2) Araknas' spiderling breeding.
I'm working on them as we speak and i'd like to release both scenes in the next update (trying to maintain the 30 days dev-cycle), usually at the end/start of every month. When those last scenes are completed and out of the door, I'll begin the "late alpha" phase of development in earnest.
That is when I'll focus almost exclusively on reworking, refining and polishing the game's systems and mechanics, as well as implementing the proper story/plot beats such as cutscenes and character dialogue. During that time, I still want to add new enemies and bad endings here and there, but those will come at a lower frequency than before.
I'm currently laying down a list of features and gameplay ideas that I want to add, which will serve as a development roadmap to give you all a better idea of where I'm taking the game in this upcoming final stretch. That roadmap will be detailed in the next post that I make here.
I also want, at some point during the late alpha, to make a post and ask everyone here to make suggestions for the game in terms of gameplay mechanics, quality-of-life features that they would like to see, etc.
My end goal is to release the final version of the game in 2024, as early in the year as humanly possible, so I want to swtich full gears to the final phase of development as soon as possible.
I'll be seeing you soon with part 2 where I'll go into detail about the upcoming future developments.
Best Regards,
MBB
Normanicus Invictus
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