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The new swamp's boss and her slime friend are finally here. Mausolea can be fought in her temple, which can be accessed via the swamp gardens area by going all the way to the right edge of the stage. As usual, please check out the attached text change-log at the bottom of this post for more details.
This new boss fight is kinda tricky because it's at the same time easy to understand but difficult to handle. Her attack pattern is simple, but dealing with her projectile spam and summons will prove a decent challenge.
The new common enemy is the slime girl and she populates the garden area as well. She can be easily found near the save point there, but the slime queen will also spawn many of them during the fight.
As for the ero scenes, the slime girl has 3 new ones, with 2 of them being rather peculiar. The slime queen has 2, with one of them being a different sub-genre of vore (or perhaps laterally related) which is quick-sand/sinking fetish. As for the 3rd scene of the slime queen, I didn't feel it was in a right spot, so I held on it for now and will make it to become an extended game over.
Which leads me into the next point: what I'll be working for the next update is the promised framework to create more extended game-overs, or "bad-ends" if you will. That is, more scenes like the one for the dog-boy where Maya is taken somewhere else for a unique scene, and there might be some unique dialogue too. The dog-boy scene is hard-coded so I wanted to take the time to make a proper framework for those so that I can effortlessly create more specific scenes in this style.
Some of the enemies that will get a new scene like this are:
1) The Slime Queen, a scene where after Maya has been absorbed, Maya grows as an extension of the queen, who them grow other damsels that she has absorbed over the years and she makes all of those ladies assault Maya at once.
2) The giant botfly takes Maya into its nest where she will birth new spawns.
3) The futa druid centauress will be show in full BDSM gear, with Maya strapped tied down beneath her, as they strut around in their new married life.
Just to name a few of course. Not all enemies will get these special scenes, but I'd like to have at least 10 or so more of these, in particular for fan favorites.
Speaking of fan favorites, after I have the framework in place (and with some example scenes implemented as described) I'm thinking of making the 2 last polls for MKM as I near the end of its development. One of those polls would be for everyone to come up and vote on bad-ends scenarios for their favorite pre-existing characters, and the other poll would be in a similar fashion but for normal scenes.
I want to add 2 new special skills for Maya as well: a ground pound that creates a big explosion (remember the arena minotaur boss fight?) and an air-dash as an upgrade to the current dash movement that can only be performed from the ground. Then add the final boss fight, a couple of new enemies and then finally initiate the final phase of development, where I'll go back and give a polishing pass and balance things out, rework some stage layouts, etc.
Alright, this now closes the 2 month dev cycle and I'll be starting a new one, to be able to make some new interesting bad-end scenarios.
Best Regards,
Mega
Shalax
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