XaiJu
MegaBlueBall
MegaBlueBall

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MKM alpha 0.1o - Water Jelly and Upwards Attack

Download Links:

MKM - alpha 0.1o.rar 

MKM - alpha 0.1o.zip 

This jelly or slime is just a simplistic enemy that I wanted to put into the game as an additional "beginner friendly" enemy in the beach stage, and it is quite happy that Maya is eager to take it between her butt cheeks and up her arse hole. 

For some reason I really like slimes in adult games in general, and if you played my previous game which also has one such enemy you'll notice that the ero scene follows more or less the same concept, although this time the animation has a different perspective and is also much better detailed. I recall seeing this concept of a girl sitting on a slime in an old adult game and I have loved it ever since hehe.

Hopefully in the future I'll add more slime enemies with color variants and different ero scenes.

I also added some other minor stuff, with the most notable one being an upwards attack that Maya can perform. Previously player's had no way of attacking enemies directly above their position so this new move will help with that. Please let me know if the attack feels intuitive. I've updated the area with the training dolls, right outside of the castle so that the upwards attack can be better tested.

For the next update I want to have the 1st part of the cave stage completed, add the lamia character and also a teleportation mechanic that will allow players to teleport to any previously visited save point. As the game grows it's becoming quite a chore having to move on foot all the way trough the stages to reach the new stuff.

MKM alpha 0.1o - Water Jelly and Upwards Attack MKM alpha 0.1o - Water Jelly and Upwards Attack

Comments

That blue bar represents Maya's spirit or mana. It is spent when using special skills such as the dash and in the future will be used to cast other special attacks and skills. For now there's only the dash skill that uses mana/spirit (and when you're grabbed by an enemy, the more spirit Maya has the easier it is to escape the grab)

Mega Blue Ball

Nevermind, I'm so ignorant.... Thx for ur help anyway

Egroj

If you're talking about the small pickups that are spread/hidden throughout stages then those are passive power ups that increase Maya's base stats, so the blue ones increase her mana/spirit. But if you're talking about the special power that is dropped when you defeat the forest boss, then that one is the dash skill that allows faster movement and dodge, and it can be used with the default key D. Currently that's the only special skill in the game but more will come, both for special movement and special attacks.

Mega Blue Ball

Thank you for the feedback Vik! That tense music behavior was not intended hehe good catch I'm glad that you were surprised by the crowd lol, because for the market street I wanted to convey the feeling that it's where most of the city's population is so I made it pretty crowded thus forcing player's to stick to the rooftops. As I add new enemies, perils and scenes to the game I'll be retouching that area to diversify the enemies there and in the future possibly create some special events there as well.

Mega Blue Ball

This feature was planned from the start, but yeah it was requested as well a few times so I think it's about time to implement it. Oh and on a semi-related note since I'll have to fiddle with the save points for the teleportation, I think I'll make them heal the player when they touch it and see how that goes for game balance, because some people have been also requesting for that.

Mega Blue Ball

How do i use the blue/teal power up or whatever it is?

Egroj

Slimes are always a welcome addition. Especially in H-games. As for the update, the little adjustments are pretty nice. I think the "tense music" fits with how you want the struggle scenes to go in the future. Though I don't know if this was intended, but if your HP zeroes out while in a scene, the tense music continues to play. Not sure if it was supposed to change to the defeated scene, but if you get grabbed and the grab takes away all your HP, the defeat music will play like before. Not really a problem, to be honest, but I figured I'd mention it. Also, I don't know why I didn't check last update, so I don't know if it was there, but I just happened to wander onto the main road of the market street area, and I was NOT expecting all those baddies. I can safely say that I haven't felt immediate regret jumping down somewhere for quite a while. Anyway, I'm excited to see the future update for the caves. A lot of good enemies from the polls are here, and I'm curious to see what other ones will be added in as well.

Vik Virtue

You can acquire the dash skill after beating 1st boss, I think it is intended game design.

LAD MASS

Don't know if its a bug, but the dash skill isn't at the start of the game anymore

I'm so happy to hear about the warping between save points being worked on infact I was going yo suggest it to you at some point but kind of forgot to cause life has been keeping me busy thanks for the update

Grimshade


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