XaiJu
beghins
beghins

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Complex 12 - dev. build 26

Patrons are getting the link to the new version!

Dev. log:
-Turanic Mothership battle assets
-Turanics Fusion Ability
-Turanic Bomber (new model)
-improvements for the Ion Array Frigate open animation and FXs
-battle overlay now rise from 1->5 for better control during battles
-Turanic Mothership Anti-Capital Ship Bulk Cannons
-repair ability added for the Turanic Collector, unlockable by the research
-parade data added for Junkyarddog and Ion Array Frigate
-Turanics now can upgrade their Resource max capacity
-Interceptors now are more vulnerable and less effective vs corvettes
-Turanic Mothership anti-missile system
-Turanic Missile Corvette anti-missile system
-Turanic Ion Turrets (Mothership)
-Turanic Laser Turrets (Mothership)
-unit Capacity "Huge" implemented
-fixed a bug where production stats shown negative values at the beginning
-Freak missiles now engage enemies in sensor range
-nebula FXs now are displyed correctly for Turanics
-Turanic ships stats now display upgrades value correctly
-fixed a bug where the build upgrade didn't affect the Mothership after the lvl. 1

Thank You very much, Beghins.

Complex 12 - dev. build 26

Comments

Oh man, there was a trainer program that I used to mess around with on the old HL2 version of Complex when I wanted some action; you could enable instant build and it would apply to the CPU player as well, leading to some pretty intense battles - great for when you don't have a lot of time for a long game.

Yes there's an option/game mode in next build (maybe build 28) where you can enable/disable the AI and play with free RUs

Thank You Jose, yes, build 27 is coming in 2-3 days

I don't know if someone asked this before or not but is there a way that there could be an option that would allow for unlimited resources as sort of like a test and learning mode?

I updated my payment method right after you informed me that it didn't go through. Please do so that I can continue getting your great mod.


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