Here's the link for the dev build 51, the game has been on Steam for few days for testing so it should be pretty playable.
It features the third and last mission of the EVO campaign and also the Keepers are playable now.
I hope you enjoy it.
These days we are planning what to do with Complex in the future, an official communication will follow.
Also, we will thank and credit everyone with an amazing video.
2022-07-16 15:22:18 +0000 UTC
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Hi friends, as you probably know, we have just successfully closed the Kickstarter campaign for the development of a new project from scratch, called Era One. The project will also be financed with private funds so we believe we will achieve a good result. I don't like to leave things pending, so before abandoning Complex I want to complete it. I have been working hard these past two months and have completed the final version. I will release it this month (I'm only waiting for voices), a...
2022-03-31 21:03:02 +0000 UTC
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Hello everyone, as you already know in March 2023 Complex will end by build 48, there will be improvements, fixes and the final episode of the EVO campaign. There will be a concluding thank you video which will show the Patrons list, in descending order and based on the total pledges, with historical images and video in the background. The same list will be repeated at the end of each game, with cinematic on the battle field full of debris, and soundtrack, dramatic, as it was in t...
2022-01-05 10:56:45 +0000 UTC
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The Kickstarter campaign started.
There are some limited offers for those who intend to support the project right away.
We need the help of all fans now, I would be honored to have you with us.
Era One - Kickstarter Campaign (started 15/12/2021)
Help us make the Homeworld Complex mod become a stand alone game.
2021-12-17 17:55:29 +0000 UTC
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Great supporters of the Complex project ... I dedicate to you the lines that follow and the release that you will inevitably play. It was not easy to work on a reduced budget, so I had to cut jobs, especially in graphics, but I understand that many of you have been contributing for a long time. However there we are, below I list the main lines of this new release.
-I have completely rewritten the CPU attack code, so you will have games with massive waves of ships in formation (strike ...
2020-06-25 13:30:16 +0000 UTC
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dev. build 40
-SP: added a text introduction for each episode sections
-SP: Ep. 1 Take Command, implemented a limited time for entering the nebula
-SP: skip order removed from the "Scaffold scene", "black screen" bug fixed
-squadrons of fighters and corvettes now return the exact amount of RUs when salvaged (80%)
-fighters and corvettes stop tumbling endlessy after ship explosions
-SP: Turanic Ion Array Frigates, if captured, no longer attack the Hiigaran Carrier
-SP: Mot...
2019-08-03 19:16:30 +0000 UTC
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Here you go:
https://drive.google.com/open?id=1zz2isIXszdLXG5QL3ABrCgvPL1coMEGU
this release features the first huge episode of the EVO campaign, complex EVO is an unofficial project based on the Homeworld universe.
This is a dev. release, the final complete version is meant to be uploaded on Steam, when complete.
Kadeshi are at 50%, you can play them and look how they are st...
2019-07-03 21:52:51 +0000 UTC
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We're releasing the new build, it took a long time and it will take some more, but it will worth the wait.
Sorry for this long silence, and thanks for the constant support, we worked and thought a lot during these hot months.
Complex is taking a new life and a new line, this is necessary for our motivation and for the game in general.
We would like to call this project Complex Evo (evolution).
Although we will continue to add races and features, improving the multiplayer experience, ...
2018-10-16 18:05:00 +0000 UTC
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Complex 13 has been released on Steam, all this stuff was possible thanks to your pledges and your perseverance.
Take a look at the picture above, if your name is not there or if you want to modify it simply send me a message, that picture is our "Wall Of Patrons" and it's the loading screen of Complex too, so it's constantly updated.
We look ahead… at the Kadeshi, they're on the way... the normal dev. builds releases will start very soon, just the time to take feedback from the co...
2018-07-20 18:01:57 +0000 UTC
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dev. build 38:
-Kushan Bomber Corvette (new model, full implementation)
-improvements for capital ships explosion FXs
-new icons for all Kushan production facilities
-Mining Bases RUs production +15%
-Kushan Carrier now can handle wrecks
-fixed a bug where icons were missing switching between profiles
-Kushan adv. defense system improved, ions chage FX removed
-fixed a bug where the Kushan Bomber didn't upgrade its weapons if in squadrons (x5)
-gravity well generat...
2018-06-22 19:06:58 +0000 UTC
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dev. build 37:
-Kushan Battle Carrier (new model, full implementation)
-Kushan Defense Corvette (new model, full implementation)
-Anti-Radiation Shield available on all Kushan Capital Ships
-the gravity well ability is now available for all Kushan Capital Ships
-Vaygr Laser Turret implemented for all Capital Ships
-if the ship is selected now the UI shows the free slots FX
-"carrier engine repaired, we can move" speech bug fixed
-added the "CLOSE" button to the "Speec...
2018-06-08 15:59:46 +0000 UTC
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Sending the link, Thank You Patrons, we proceed, the Kushan almost done, everything improved, we're going to the release!
dev. build 36:
-Hiigaran Hydrogen Bomb (H-Bomb), implemented
-Kushan Mothership<->Scaffold docking/launching maneuver implemented
-new map: Moon Rise
-Miner missiles available on all Motherships and Carriers
-Kushan Adv. Defense System implemented
-Kushan Heavy Cruiser wreck, model optimization
-Kushan Tanker team colour and badge, model optimizat...
2018-05-20 10:07:20 +0000 UTC
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Kushan jump in, other races improve, it's a massive update that token a lot of time, from this build until the public release we'll start again to make the builds available every 1-2 weeks, continuing to add ships, maps and features.
Hope you like the progress, thank you very much friends, I'm sending the link.
dev. build 35:
-now you can switch between colored or black/white unit icons
-Power Cell implemented for the Vaygr
-now the Complex UI is no more affected by the HWRM UI sca...
2018-05-04 21:19:46 +0000 UTC
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This build adds Kushan units and features, improves system performance, improves the Turanic Raiders with new units and fixes.
Patrons are getting the link.
Thank You, Beghins
dev. build 34:
-improvements to the Turanic Raiders anti-missile systems
-adjustments for the Turanic Raiders ship icons
-tweaking on the calibration/movement of bombers guns/arms due to the "666" bug fixing
-tweaking on fighters/corvettes weapon accuracy due to "666" bug fixing
-Turanic Raiders Guar...
2018-03-10 15:09:32 +0000 UTC
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This is the build that opens the series 13, so it taken a few more time, from now we'll continue with "one-build-per-week" as usually did, in few words:
The "666" bug is fixed so squadrons and strike groups do their job now.
The game stability and performance have been strongly improved, you should have 10-20 FPS more, expecially in late phase game, we worked a lot on this aspect.
The Turanic Raiders have been finally balanced, also some bugs have been fixed.
The Kushan still are a W...
2018-02-27 21:57:53 +0000 UTC
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Complex 12 is available for public, we'll take few days to make it perfect then we'll start again with the new improved series 13, so the Kushan and the Kadeshi will jump in.
I've no words to thank everyone of you who have contributed to realize this ambitious project.
We go ahead, stay with us and I hope you really apreciate our hard work!
2017-12-18 23:19:15 +0000 UTC
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Patrons are getting the link for the new build!
-Taiidan Cruiser (new model)
-Turanic Raiders Resource Collector wreck
-explosions debris now slowly fade, battle fields looks more realistic
-fixed a bug where wrecks weren't removed from the battle fields
-several improvements on how fighters and corvettes are affected by the explosion damage and shockwave
-more resistence/HP for heavy battle capital ships
-improvements on cinematic script makes the camere more inside the acti...
2017-12-11 19:11:42 +0000 UTC
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Patrons are getting the link to the new build!
-new map: Sunset On Mars
-light improvements on the explosion FXs
-new map: Dawn Of Nenulae
-improvements on maps icons
-Vaygr Fortress now can handle fighter/corvette squadrons
-new order/command "attack target" for big Capital Ships
-now the "wipe" order works properly
-the game script now preloads support ships during the loading phase, avoiding lag during game
-slight improvements on squadrons performance and maneuvers,...
2017-11-25 14:43:49 +0000 UTC
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Patrons are getting the link to the new build!
-improvements on the unit experience script, fixed some bugs, units gain more experience points
-pings removed from probes and drones, better performance
-several optimizations on weapons slots managment, better performance
-if you copy a weapon slot on a ship or on nearby ships, replaceable slots that match the slot to replicate are no more disassembled/rebuilt
-main script rate lowered 2.1->2.4, UI script updating lowered 2.1->...
2017-11-17 19:07:45 +0000 UTC
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Patrons are getting the link to the new build!
-Hiigaran Battleship texture updating
-subsystems ambient lights implemented for the Taiidan Utility Ship
-code optimization, improvements on the main script engine allows to handle units sobgroups more fast, useless cycle are now skipped
-fixed a bug where the unit experience was prevented to grow up more then a fixed value per second
-clock updating has been reduced (32->16 cycle, 0.140->0.180 rate), better performance
-Defe...
2017-11-10 18:10:26 +0000 UTC
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Patrons are getting the link to the new build!
-fixed a bug where the build speed multiplier of CPU player was fixed at 1.1->1.4, AI is more responsive
-the differences between the game modes: slow, normal, fast, now are more significant and balanced
-balancing on wrecks resource values and fading time
-fixed a critical bug that was preventing wrecks to be removed from the game, better performance
-CPU players are more efficient at the beginning of the match
-experience has b...
2017-11-02 19:16:31 +0000 UTC
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Patrons are getting the link to the new build!
-Hiigaran Battleship (new model, WIP)
-Turanic Droid (new model)
-fighters and corvettes squadrons return, player now can switch between single/squadron production (hgn, vgr, tai)
-unit experience rate increased, they gain experience more fast
-more content for UI helptips
-tweaked/balanced how the CPU manages its units stats, this affect how the CPU attacks and retires
-fixed a bug where a code loop was checking the collectors 1...
2017-10-20 16:31:58 +0000 UTC
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Patrons are getting the link to the new version!
Dev. log:
-Turanic Mothership battle assets
-Turanics Fusion Ability
-Turanic Bomber (new model)
-improvements for the Ion Array Frigate open animation and FXs
-battle overlay now rise from 1->5 for better control during battles
-Turanic Mothership Anti-Capital Ship Bulk Cannons
-repair ability added for the Turanic Collector, unlockable by the research
-parade data added for Junkyarddog and Ion Array Frigate
-Turan...
2017-09-09 15:06:34 +0000 UTC
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Patrons are going to have the access at the new dev. build 25.
This build:
-Turanic Mothership Anti-Capital Ship Ion Cannons
-Turanic Flak Turrets (Mothership)
-Turanic Junkyard Dog Wreck
-improvements on the Turanic Junkyard Dog textures, now it looks Turanic
-Turanic Freak Missile (remote weapon)
-Turanic Missile Corvette Wreck
-improvements on the Turanic Missile Corvette model and textures
-Improvements on Turanic missile engine and FXs
-Turanic Mothership wreck<...
2017-08-24 08:19:19 +0000 UTC
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Patrons are going to receive the download link for the new build 24.
The definitive version 11.4.3 is available on Steam, now we can focus on the new version 12 going ahead as usual, by development builds.
The release of the public version 12 is planned for December/17, it will feature Turanic and Kadeshi.
I've been forced to pause the campaign because we're under budget and consequently we can't take ahead 2 different lines of project, at the moment we can continue only the mul...
2017-07-30 20:10:17 +0000 UTC
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We're at the public release 2, so everyone can play Complex 11 and the Taiidan, Patrons are reveiving the link privately.
Next steps are the Turanics and the cooperative campaign; as usual, we'll take few days for taking the general feedback and for making the version 11 perfect and definitive, then we'll start again adding content and improving the whole game.
Thanks to all Patrons, keep the pledge on, we're adding amazing stuff and content, I hope you really enjoy what we're loving soo mu...
2017-06-05 23:21:37 +0000 UTC
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All the active Patrons will receive a private msg with the download link.
If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins.
This build:
-remote weapons now have an unit max capacity and they're more balanced
-new parameter for setting the battle duration
-new map, Kharak
-shields now take damage after collisions with remote weapons
-few changes on UI c...
2017-06-01 21:36:28 +0000 UTC
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All the active Patrons will receive a private msg with the download link.
If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins.
This build:
-Taiidan Nuclear Reactor (new model, feature and concept)
-Taiidan Perforation Bomb (remote weapons, new model and concept)
-Taiidan Perforation Bomb turret (new model and concept)
-UI improved, new command icons and colo...
2017-05-27 11:00:51 +0000 UTC
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All the active Patrons will receive a private msg with the download link.
If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins.
This build:
-new concept for the unit capacity, based on families (all races)
-taiidan flak turret (new model and concept)
-taiidan pulsar turret (new model and concept)
-AI insanely improved
-we spent a week to play and test ever...
2017-05-12 17:48:39 +0000 UTC
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All the active Patrons will receive a private msg with the download link.
If you pledged for a few months and you can't continue to support us, pls don't leave the project, lower your pledge to what you can do, thank you very much, beghins.
This build:
-Hiigaran Shadow Bomber (new model and concept)
-Vaygr MachineGun Corvette (new model and concept)
-Taiidan Carrier
-Taiidan Heavy Cruiser
-Taiidan Salvage Corvette
-Taiidan Support Frigate
-Taiidan flak weapo...
2017-05-05 17:21:44 +0000 UTC
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