Hotfix- [Kritical]DreamsOfSurrender_1_26b out, addresses some animation issues. Go. Grab.
Hotfix 2- [Kritical]DreamsOfSurrender_1_26_clubsAddon out, if you had trouble finding the temporary role assignment interactions, this one is for you.
Good morning, evening and everything in between.
Download Here.
Wiki Here.
Changelog & File Changes Here.
Autonomy Exclusion - Shave head and scrawl on face can now be exempt from the autonomy by selecting the appropriate setting in DoS autonomy category.
Public Use Integration - Public use objects can now be monetized and used for training. This module is currently fully base game, no packs required. There are two main modes of operation, depending on who is using the machine. -
The Contract Owner - This allows for using the machine for ordinary training. You don't have to do anything special, it simply works like all the other integrated objects.
The Public - All other people who don't own the contract of the sim inside will use the public interactions. These cost money to use and provide a service buff / debuff conditionally. You don't have to do anything special, the operation mode picks the correct one automatically depending on the context.
To not impact performance, the machine advertises itself in about 15 units around itself, every 10 ingame minutes. So if you have trouble getting sims to use the machines, construct your public use space in a way where customers congregate near the machines.
As the contract owner, you can let any of your subs inside the machine just like you would for regular object training, however low skill subs have a much higher chance of providing bad service to the customer, discouraging them from further use and giving a debuff.
While you can lock in a fresh sub if you want, for best results and provided service at least level 5 (trained) should be achieved.
Service Type - You can modify the quality of service on offer which makes it easier or harder to perform it well and modifies the payout
Bargain - This makes the service easier to perform well, but pays the least. Good option for inexperienced subs.
Regular - The default option, medium difficulty, medium reward. Full occupancy earns 600 simbucks per hour into the machine.
VIP - Much better reward, but much harder to perform well. Only very good subs can provide excellent service consistently on this setting.
Outside of service type, the likelihood of success is also influenced by relevant traits- for example masochistic subs find it easier to provide quality service for masochistic interactions. By default public service interactions are considered humiliating and work with related systems.
The customers get an enjoyable time for their money and a service buff/debuff. If the sub provides at least normal quality service, they receive 5/10/15 lifetime achievement points, provided they have the Public Servant development.
Bad Service - Removes any good service buff. Makes the customer angry and less likely to use more public services.
Normal Service - Makes the customer happy for a while, makes them likely to continue using the public services.
Good Service - Makes the customer happy for longer, making them even more likely to carry on using the public services.
Excellent Service - Makes the customer very happy for a very long time, makes them ecstatic to keep using the public services.
The collected funds are stored on the machine and can be retrieved by whichever sim you want, using the provided interaction.
The machine occupant uses up energy when providing services. Should they run low, they will enter an exhausted state and the service quality drops rapidly.
Public objects have up to three new handiness upgrades-
Rejuvenating - When not in use and under a certain energy threshold, the occupant slowly regains energy, allowing for longer shifts at maximum efficiency.
Breeding Station - Enables pregnancy controls on the object. When not unlocked, getting pregnant is not possible from the machineΒ΄s interactions. Allows for 4 settings at these probabilities- 0%/0.5%/5%/20%.
Milk Stimulation - When actively used by a customer, provided the occupant is capable of producing milk, they speed up the the production by a large degree.
New related potential unlock -
Public Servant - Allows to serve the public even while very tired without a drop in quality. If a public service interaction ends in a success, it awards lifetime achievement points to the sub.
Arcade Machine - Integrated in the no-holo capacity. The face display was supposed to be a holo that allows you to see the face of the sim inside, but it always looked weird. Integrated into the public use system and all DoS systems like the crafting. I am already looking into a way to generate the portraits of the occupants on demand automatically. Hopefully next update.
Majestic Hole - Integrated into the public use system and all DoS systems like the crafting.
Blowjob Arcade - Integrated into the public use system and all DoS systems like the crafting.
Nudity reactions are better turned off in the Wicked Whims settings. Otherwise everyone will be shocked that a sim locked inside of a giant glory hole is indeed kind of naked.
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Alright, I finished up my other responsibilities for the rest of the year so I plan to do a big December update. The plan is simple- I want to go over every released system to date, make sure its properly documented on the Wiki, to add additional features I either had planned or partially finished already. I want to make at least a new exercise machine I have sketched out, but I would also like to add another public use object. Id like to add some more pack integration, mostly for small things like using milk for x. I have some ease of use things planned out as well. Lastly, I want to add a decent amount of new training interactions to the already integrated objects and new social training as well. I spent 500 buckaroos on a license for a new animation suite, so it better make me the best animator ever, otherwise I will demand my doubloons back.
Thank you for your support and I hope to see you full of Christmas cheer next time.
Kritical
2025-12-27 16:14:55 +0000 UTCAshie Fanfics
2025-12-23 09:00:19 +0000 UTCGreg Kinney
2025-12-20 18:12:49 +0000 UTCKritical
2025-12-17 10:53:09 +0000 UTCKerry Baer
2025-12-14 23:01:38 +0000 UTC24 Winnikeyke
2025-12-09 06:27:57 +0000 UTC