Good morning, evening and everything in between.
Download Here.
Wiki Page Here.
Changelog & File Changes Here.
So, time for an update. I frankly don't even remember everything I changed, since I´ve started working on the update on the first ... and stopped an hour ago.
TL;DR - Objects now behave differently. Fixes. Autonomy changes. New stuff.
Since I already wrote articles about a lot of the major stuff on the wiki, I will simply link the relevant sections and add some things.
Sequence changed. Lock-in > Prepare For Training > Training Selection
Everything starts with a lock-in.
Singular skill check on entering a lock-in, no more throughout the session. Success chances newly modified by mood, both positive and negative.
No longer checks for range.
Persists through save & load and travel.
Several generic interactions for every available lock-in.
Non special training now available without the need to unlock it.
No longer punishes.
Much better compatibility with sub sharing and favorite training other subs in devices.
Animation resync every roughly two loops for paired animations for situations where the simulation gets jerky and desyncs the animations.
Can change training location from object to object without breaking lock-in sequence.
Sleeping with assignment enabled for every object that can be reasonably slept in.
Objects now get dirty when in use and have to be cleaned.
New idle animations for objects that did not have a lock-in or needed additional animations. New idle animations for Dominants. New animations in general.
More about object training here.
Important object changes
Atropos, Basic BW Machine - Now used to accelerate special training through the use of braindances.
Sensory Deprivation Chamber - Long-term lock-in. Three different ways to train the occupant (pain & pleasure, sensitivity increase, stimulation).
Exercise Bike - New paired training, new solo training, new humiliating interaction to clean up after a ride.
Since I had to redo every object integration, you might notice other small changes to stuff like the urinals, but lets just move on.
Order To Clean - Effect should persist for an hour. Very much increased the intensity of the autonomy, included cleaning my objects as well.
Order To Sleep - Completely changed the way its called, should be much more reliable. Don't forget to assign appropriate sleeping place.
Order To Cook - Using a different and more reliable way to call the cooking action.
Needs to have the game autonomy turned on to work.
DoS autonomy that is not triggered by a direct order now has three selectable intensities. Find the selection on your sim in Master>Miscellaneous>DoS Autonomy Settings
None - Completely disables the autonomy.
Standard - Should be slightly stronger than base game autonomy. Meaning the sims should keep a reasonable balance of doing regular and DoSy stuff, assuming other stuff like rules permit it.
Training Focus - Massive boost to my own interactions, will probably do nothing else.
Reduced the number of available unlocks on the Dominant by condensing all the separate unlocks into 4 that reflect the three major special training categories + one for science devices like Atropos.
Added an interaction on the SoS card that refunds spend points so that you can redistribute them.
Reduced the total amount of unlock points earned by leveling up. If you respec a character on a current save, you are almost guaranteed to end up with many more points than you should have. Lucky you.
Dominant progression 2/1/1/1/2/1/1/1/1/4
Submissive progression 1/1/1/1/2/1/1/1/1/3
Dominants can now develop Secrets, which enable massively speeding up a submissive training, but with a catch- you burn the unlock point every time you use it.
More about the unlocks changes here.
This is getting a bit long, so how about you just grab the update and go play :).
Anyway I´ve changed quite a lot on the backend, so I am 100% positive you will find something I need to fix or adjust. Let me know, just not in the comments please.
Now I need to get crackin on the public version and prepare that. After that I will take a few days off and get right back into it. This month was very heavy on redoing stuff, so actually new stuff next month. Unless I decide to redo another major system.
See you then and have fun.
Anime Games
2025-12-09 09:05:05 +0000 UTCGabriel Karbing
2025-04-16 16:05:07 +0000 UTCGabriel Karbing
2025-04-16 15:51:11 +0000 UTCKritical
2025-04-11 07:54:13 +0000 UTCRyan Kordiak
2025-04-10 21:44:26 +0000 UTCKritical
2025-04-08 18:17:00 +0000 UTCtpancakes
2025-04-07 21:39:34 +0000 UTCPatrick Landis
2025-04-06 21:46:50 +0000 UTC