Changes
Added 2019-05-21 08:01:48 +0000 UTCGeneral Status
Apologies if this month has been so quiet here. For me, it's becoming endless.
Besides my other RL duties, I've been having some extra technical issues along May. Everything points that after this week I'm having a frenzied sprint to publish the progress I’ve been working through this month. I need these 2 days to complete an exam and get done with other pending jobs and all my focus is back here.

Knismewitch Game
I’ve been thinking and discussing about the content of Knismewitch with the contributors these last few days. This project has become one of my priorities along the last months to make some playable demo including our characters and animations in the scenes.
Sadly, after a disagreement with one of the main staff members, We’ve got to take a decision to protect her IP and move on with a whole new story, which could be founded with several similarities I discussed with her from the beginning for Knismewitch.
At this point Knismewitch is stopped, with no estimation date to get it back atm.
From now on, we’re working to create a new plot including all our features in the game.

Much of the demo work is already done and we could reuse its mechanics, battle system and custom events to trigger the scenes, though we need some more weeks to have a different story and main characters before show you up a new playable demo.
Hopefully, at mid-june I’ll be posting something about. Due to it's early stage, our work will focus more in the story redesign than testing and setting up the logics.

Features:
- Unlockable content, both for filtering contents out of personal player’s interests and rewarding scenes after completing quests, beating enemies and bosses, actor status among other logics.
- Tickling/nsfw scenes, with variations and mixing up several characters if available in the party. Unlockable contents can play a rewarding role here to show up more stuff.
- Dynamic party system. Only one main character, and a range of OCs to choose from, depending of the current party alignment and logics (good/evil, hirelings, questlines). A camp site or inn room is a good place to select your unlocked characters. We’re playing with this feature for the demo.
- Gallery mode, as the player makes progress and unlocks content, there will be a room/area to show the unlocked scenes and hidden easter eggs. We’re even thinking over a sandbox mode after the demo/chapter is complete, focused on more kinky stuff.
- Side-quests/character-quests/jobs system. We’re making a basic main questline, where the player may progress by leveling up, but with the possibility to add independent sidequests and meet new characters for the party, get se# .. ehem, along with them, and unlock some more scenes. A journal log will back up this feature in the main menu to keep track of the game and quest progress.
- Vanilla battle system, with customized skills for each enemy (and potentially actor in party). Enemies will attack, but also might attempt to trap the ladies in the party, first undressing them, then … let’s see what it comes later.
- Big world map, simple objectives, based on exploring and leveling up in random battles. Cities and special locations, to shop barter and open new quests, find out more scenes and …. Yes!!! Get your pass for a fetish club. These things we can’t miss out in a game of the genre.
So, I've set all my expectatives into this summer: animations and art assets, interactive scenes and minigames, this game and others totalk about and to come... Now I'll have more time to think about and try out new options.

JayakOut
Comments
Hi goku. Sadly, Knismewitch had to be stopped and unpublished. Amirian will be different story but same mechanics.
JayaKun
2019-06-16 08:09:47 +0000 UTC