XaiJu
jayakun
jayakun

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XNA Player Idea

I've been looking these last few months for it. May be I'm not so good googling, but didn't found an easy way to make this thing happen, besides an old otaku app with cumbersome graphic handling.

I worked with XNA framework (formerly from MS, now Monogame) some years ago with 2d content, was easy to make some code and running tests with tilemapping, sprite animations, some input controls etc. 

Would love to reuse some of these concepts to make something simple and interactive for you all.

Interactive Scene Manager

Click, click, click! Ain't a point and click adventure, though a simple concept of clicking animated elements within a static scene to make something happen ...

So ... What I could do with this thing?

As a player?

As an artist/creator?

Ok, then what are you up to?

Ain't easy/fast to do, but at this point, I've already some skeleton for the application I still testing in my free time, working on it mostly on some weekends.

I'm planning to make some basic demo with our favourite stewardess, Alice, happily showing up in the stocks in a teasy scene to guide you through the application features.

As long as I can progress with it after a first demo, will be able to work on a deep definition of how interactions happen and what do they do, to play sounds, show texts and dialogs, handle variables and event conditions.

Where is this idea coming from?


Let's see where this goes :)


CoderKun


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