The bikini I used for my Alex V2 model.
Substance texturing
Bra - 2,196 tri
panties - 748 tri
Total - 2,944 tri
rigged and weighted to pandabase.
1 material per asset
You are allowed to use this commercially and on free / public models.
Please credit me (Pursu#6500 on the listing. Don't hyperlink. It's harder for people to see who made it) and link my gumroad.
Do not give this asset away to anyone unless it's included with a complete mode...
2022-08-14 01:46:47 +0000 UTC
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Full PBR Textures.
I used poiyomi free 8 for the material. The material may appear to be different for other versions of the shader.
Rigged and weighted to Pandabase
1,296 tris total
1 material
If you attach the tongue to the head mesh, make sure you record position and rotation values for all tongue bones in your idle animation if you use WD off. That will prevent tongue from clipping because physbones are buggy. You may also need to set transition time to 0 fr...
2022-05-06 03:16:02 +0000 UTC
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69,420 polys
1 material with PBR textures, roughness, metallic, and normal maps.
Green Optimization!
Booba Jiggle (Requires dynamic bones that I don't include)
Capable of being a Quest avatar. If you dont know how to upload as quest, use the video at the bottom of this description instead of messaging me please.
Made in collaboration with Suvy#0001 https://suvy.gumroad.com/
Special quality of...
2022-02-14 22:40:44 +0000 UTC
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These are the round glasses and piercings from my Selene model.
Blendshape to slide the glasses up and down the head.
Glasses are 1,028 tris
Piercings are 1,600 tris (belly and butt piercing combined.)
Rigged to my head and my edit of tori base. Youll probably have to edit them to fit your head and base.
You must know blender and unity setup for these, I cannot teach it. I have included my texture files, just use the opacity texture for alpha and set poiyomi to tra...
2022-01-29 19:09:52 +0000 UTC
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Free sucker you can use commercially or on free models. Please just credit me.
444 tris
1 mat
Basic knowledge of blender / blendshapes required. Add the sucker, place it, go through facial blendshapes and edit it to where it needs to be. Generate visemes after it's moved with all facial expressions.