You are getting to see this before the rest of the world, which will get it in a day or two. Possibly someone here will spot and report an error that I can correct.
This was a big project for me - many months in the planning, many months in the equipping and recruiting, a one-day shoot with the cast, and then... oh lordy, MANY days of editing. I don't see how I will get the editing process much faster. It didn't help that one camera kept going out of focus, one microphone kept cutting out, and all five of the cameras kept going out of synch with each other.
No fancy thumbnail yet - I'll add that soon.
I'm not sure how many chunks to cut the game itself into. It will be at least two. I might also do a debrief video.
Those of you familiar with channels like 'Critical Role' will know that the way I am doing things here is very different. No rolling dice, no blow-by-blow combats, no out-of-character quips during scenes, and no referee with great hair. The accent is on drama.
It will take, i suspect, audiences quite a while to get into this style, and I'm not expecting great things at first.
There are those who would say that I should stick to the tried and tested, but a chap has to step outside what is easy.
Roxanne Clark
2024-05-04 23:04:56 +0000 UTCSam Henderson
2024-04-30 04:46:32 +0000 UTC