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rykarr
rykarr

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#92 - the evil eye

Dec '22 Update: Several images from this project are available here through MEGA. The rest of this project is still exclusive to Big Supporter and higher tier patrons for the time being.


Please go visit Siggy's Twitter. He makes stuff when he feels like it, but he deserves your attention anyways because this project wouldn't have ever even existed if he didn't make it in the first place to inspire me.

Siggy's also been my creative muse since #67 - hardening. That wasn't his commission, and we were still getting to know each other at the time. But we formed a connection with each other real quick, and he's been a major creative and inspirational force behind my works ever since. 

Go and thank him for teaching me things like the wonders of a well-sculpted ass, the glee you feel from leering at a big bellied man blushing redder than a steamed lobster after he's been pantsed in public, or single-handedly being the only reason why I still consider Dwarves relevant at all in any of my works. Thank him.

Well then, back to my reinterpretation of Siggy's evil eye. As always I'm expanding the scope of the original project a bit, which means that this first part won't be featuring the notorious shrinkage just yet. Instead, I'll be focusing on introducing the characters of our scene.

The Druid here, of course, is also one of Siggy's OCs. I could've used the original BBH in his project, but I wanted to switch it up a bit for fun. The Orc on the other hand is a completely new OC. I haven't really given much thought as to who he is just yet. We'll just have to discover what kind of guy he is as we go along. Y'all know that I have this thing for "evil" guys though...

That brilliant (hey I think it's brilliant) shot of the Orc emerging from the closet was very fun to do. Pretty high concept (for me anyways), but also rather time + resource intensive. Took me quite a while to really get the effects that I wanted, but I'm very satisfied with the results. I wanted to play around with perhaps introducing some chromatic aberration effects too (you can see a few examples of it in the scraps folder), but that might be too...excessive in the SFX department for now. 

More commentary will come at a later point.

#92 - the evil eye

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