XaiJu
Pamatronic
Pamatronic

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The Next Iteration - Deadly Furnitures V2.6.1

So, here it is. The Actual play Ready version of the Soulgem Extractor (Probably Final name, even if the spawn menu doesn't reflect it yet)

Play-ready means all planned features related to the Electricity part are implemented and functional. Only missing feature is the Dwarwen cyborgification/ampu option, which requires a slightly modified set of animations and will therefore follow in the next (and hopefully final) iteration of this Device

One warning it want to get out is that there was a lot of Bethesda jank involved when building the thing. Certain commands caused Character alignment to become off, colliders to disappear, and other sorts of black magic.
I (think) I managed to build around these, but I pray that the jank is consistent between the SE and AE versions, otherwise you could encounter some weirdness.

One Notable weirdness is that the "Activate" prompt disappears when the Player is using the device. You can still activate it normally (try aiming at the base or lower parts of the arcs), but the prompt wont show up.

Buuut, during my trademark development technique (randomly reordering commands and see what works best) I actually found the cause for the not working death-expressions with some of the older devices and managed to fix them. I also made some minor changes to the fnis declarations to disable foot-IK´s. that's probably a very minute change if its even perceptible at all, but it still should look better.

So, Installation:

Download

Pama Deadly Furnitures Version 2.6.1 (For SE and AE)
(LE is no longer supported)

The Plan from here on out is to collect bug reports and finish the remaining animationset.
If nothing unforeseen happens, You will get the final version of the Device Next weekend and we can start the next poll.
As always, bug reports are best directed towards the discord, but I´ll of course answer here or in pm´s as well if that's easier for you.

No grandiose outro this time, I´ll save that for when the Thing is finished.
See you next week :)

Comments

They are implemented. Must be something on your End unfortunately.

Pamatronic

Question, are the animations for the getting shocked implemented yet? because my char goes in the device, can get shocked vaporized, etc, but they don't react in any way. I ask, only because I've had issues with fnis and nemesis not updating in the past. SO if there is a problem it is likely in my understanding, or my mod end.

Mbaker356


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