My employment situation
This time we are doing a "primitive-only" edition. That means we only have new devices on the table, and all of them will be very simple wooden structures which can be made quick.
Reasons for this:
First one being that the complex solitude Scene has left me really drained and showed me once again that doing those is not my core competence. Sure, I can do them, by it exposes me to the problem of having to use the creation kit a lot, which is unreliable at the best of times...
When...
After many trials and tribulations and multiple sidetracks, I finally present to you the new Solitude multigallow and its associated Scene.
Apart from the unplanned development of the Barstool which postponed this release, there also was a major Development in my personal life which played a big factor, but this will be addressed in a public post.
But apart from that, there were also technical reasons which presented some (mainly psychological hurdles and led to delays.
Main ...
Yet another slight sidetrack (sorry, this was the last one, promise!), but i think this will be a neat addition to make the new Solitude Scene, as well as older and future ones, a tad more interesting.
While this a bit more jank-prone, then I would usually like, After being made aware of his mod and playing around with it for a bit, I decided that its funny and not an insurmountable effort to integrate it, so I did. As the Title suggest, mod in question is
"Fill Her Up Baka ...
The last release was made with a bit of time pressure, because I wanted to get it out within November. And while the newly introduced Barstool was mostly functional, there were a few minor issues outstanding, today I deliver the fix for those, will thereby finish this device, and finally get back to the Solitude Scene.
(Reminder: this Barstool is actually purpose-build for said Solitude Scene)
Changes from last version:
Animation Alternator will no longer lock Controls<...
2025-12-04 02:59:01 +0000 UTC View PostAs promised, today you get a new and unusual entry into the Lineup: The Barstool
And this is pretty much exactly what it says. No smart nicknames or euphemisms here.
Well, Ive already spoiled it on the Discord, but this variant isn't exactly made to simply sit on it, that would be boring. Instead, it provides a bit more fun for two Actors. Controls should be pretty self explanatory. Its grouped under the new tab "Miscellaneous" in the Spawn menu
As explained int the last Post,...
2025-11-30 01:31:04 +0000 UTC View Post
Yes, I know this looks and sounds dumb, but hear me out...
While working on the new Scene for Solitude, I was faced with a creative problem: how to spice it up? As you will remember, all current Solitude scenes have a small prelude before the actual show. But I didn't just want to recycle that animation yet again, So I had to think of something else.
The new Multi-Gallow already had a few of these Bar stools as integrated parts, and so I decided on utilizing them.
And about 5 min...
Its been quite a while since the last Vote concluded end we decided to expand the Solitude justice system a bit. So lets give you a little update on the State of affairs. I think you deserve it.
As you will remember, October was mostly dedicate to overhauling the Older mods to make it compatible with PaSo, as well as getting PaSo itself and PDF polished up for public release.
I'm happy to tell that so far, the wider public has not yet found any larger bugs and the Releases were recei...
Got something slightly unusual for you today.
Content wise, this release is identical with version 3.3.1
Which means it contains the final cosmetic updates to the Fountain, as well as the reorganized Device spawn menu.
Main Reason for this kinda Re-post is the change in version number.
Many of the PA - Addons as well as PaSo use the version numbers to check wether the user has a modern enough version of PDF installed.
And due to a variety of reasons, I had to bump up th...
Over the Last month, I have revisited and rewritten all the currently existing extension mods for Prison Alternative.
Just to jog you memory a bit, these include the following:
Bad Ends - Windhelm
Bad Ends - Riften
Bad Ends - Solitude
PA Punishment Pack
PA outdoor Event pack
Some of these were quite old and In dire need of some maintenance, other were relatively recent, but still in need of some adjus...
2025-11-01 21:09:46 +0000 UTC View Post
Soo... Deadly Furnitures and Prison Alternative + its addons have been around for a while, but they always had a bit of an issue: Dying will simply result in the Game loading a previous save and thereby break immersion. This mod here aims to fix this.
What does it do?
I contains a repeatable quest-line in Sovngarde.
If the Player dies from one of the Deadly Furnitures or in one of the PA addons, they will end up here, and by completing the quest, will be able to ...
It has been quite a few cycles, but this time, you actually managed to vote for the correct option. Which means I don't have to transitions to a "Managed" Democracy quite yet.
Anyway, the Winning option was the Multi-Gallow for Solitude. Since the inception of the Mod, this device has been present in MCM, but was always Greyed out. And now its time to fix that and provide the City with an option to empty out the Plaza in a single go.
But something else I want to do first is a ...
2025-10-03 12:46:50 +0000 UTC View PostWith the Fountain finally being done, its time to decide on the Next bit of Content.
I have to admit that I'm REALLY fed up with making new animations at the moment, which means that for this next phase, we will focus on new Scenes and/or Gameplay mechanics which utilize existing devices.
So, without Further Ado, lets get to the Options:
1: New Scene For Bad ends Solitude - Guilloutine
Simple. Finally implement a plaza Scene for the Wayrest Guillotine which has been stan...
2025-09-19 22:19:46 +0000 UTC View PostTook a long time, but after many trials and tribulations, the Fountain with all its planned features is now finally finished! With Animations, sounds, and all the other good stuff.
Slight Caveat is that I'm still fairly busy with a few things at home and didn't have much time for in depth stress-testing, but I didnt encounter any obvious issues.
If you manage to find some, feel free to let me know on the Discord.
Another thing which was caused by limited time (and my desire to ...
2025-09-19 21:50:32 +0000 UTC View Post
Update time!
Originally I hoped that, after my layoff, things would quite down a bit, and together with the increasingly colder weather, I would have a bit more time to spend on new Skyrim content.
But Fate had other Ideas for me and I blew right past yet another self imposed deadline for a release, and I wanna tell you what has influenced that faux pas.
Lawyering Stuff:
Its basically a continuation of my layoff.
While I THOUGHT that me and the othe...
I think I'll just give up on making predictions about release dates. Right now, fate seems to have quite a few twist and turns in store for me (see public post published later this day), so this is getting quite hard to do with any degree of certainty.
Nonetheless, the originally planned outline from the last post still stands, which means today you get the second out of three total animation sets for the fountain.
They mostly cover the situation where the primary actors energy h...
2025-09-12 20:06:28 +0000 UTC View PostOk, this update absolutely was supposed to release last month, but my poor judgement once again underestimated the time Animating would take me, so I blew past my time goal by quite a bit. And believe me when I say I'm not happy about this. As a sort of apology, I've included one more paired animation then originally planned, bringing the total of this first batch up to 5
And yes, I said "Batch". In order for me to be happy with this thing and give myself (and others) a few more options...
2025-09-02 02:23:23 +0000 UTC View Post
Usually I would try to post a new update BEFORE the end of the Month, or at least give a small update on why I wont be able to make it in time and have to push it back a bit.
The more observant among you will have noticed that I did NOT do that this time, And now that my situation has become clearer, I want to tell you why.
The Cover image already spoils it somehow, but the Gist it this:
about two weeks ago, Management at the company I work at informed us that the Situation is ...
So, by now I've been doing this modding thing for a bit over 5 years, and I think I have made quite a bit of progress in that time.
From humble beginnings where I added some rudimentary scripts to Existing ZaZ-furnitures, To the current day where I make complex devices, including 3d models and animations, as well as Stuff like PaSo and OBH to put the Things into the Game world.
So I think its fair to say that the Overall quality and diversity of my work has improved quite a bit....
2025-07-07 17:04:47 +0000 UTC View Post
Very shortly after its Initial Release, I got multiple reports from Users that, for them, the water in the fountain would be extremely transparent or outright invisible.
It took me a sleepless night and then some, but ultimately, I could pin this issue down on on ENB using a slightly different render pipeline for water then vanilla skyrim.
Had to make some adjustments to the scripts and the water nif, but now It should look correctly, regardless of whether you use ENB or not.
Depending on your Timezone, There is a possibility that I actually managed to get this Release out in Time, and I apologize to everyone else. Had some unexspected issue with the Water Shader at the very end, but managed to fix it.
So, what do we get Today?
The Feature-Ready new Device "The Fountain" (duh...)
Currently it only supports single Actor operation, but 2 Actor support will follow shortly in one of the Next updates.
There shouldn't be any obvious Issues. It even comes...
Because I once more take my sweet time with new Content, I thought it might be a good Idea to give you a quick update on the current affairs and how Bethesda jank managed to make my life harder.
Well, after weeks of trials and tribulations, I finally managed to finish all the reuired animations for the Fountain. I kinda made this a bit harder for myself due to the amount of transitions between the different actor states. Not entirely sure if such relatively small details will even be no...
2025-06-27 22:23:44 +0000 UTC View PostIts been a while since The last poll concluded and the Fountain emerged as the winner, so I think its time to give you a little update on its state.
Those of you who are on the Discord have already seen It and its occupant in their full glory within the games screenshots, and that basically where we stand.
The 3D model is Ingame and basic scripting and animation is also done.
My original plan was to release an initial version today, but Ive encoutered some issues halfway trough...
2025-05-28 20:26:56 +0000 UTC View Post
Today I present to you the (for now) feature complete version of PaSo.
It Includes the fleshed out Scene for the Dwemer Electric device. Dialogues for Jurgen Windcaller are now complete and Lore friendly, and zapping timers are set to longer durations to make the experience more believable.
Another Notable change is a rework of the follower trapping mechanics.
The system now has space for up to 8 followers (or other NPC'S) which can be held in Zap devices scattered throughout the ...
First of, I'm very disappointed that the majority of you voted wrong. Guess its time to introduce some gerrymandering and voter registration shenanigans into these polls to ensure our little democracy here remains strong in the Future...
(kidding of course, I wouldn't put up an option which I'm not interested in)
So, the Fountain won and will become the next device in our lineup. First step will be the conversion of the blender model into the nif format and baking in the animatio...
2025-05-04 11:44:09 +0000 UTC View Post
Just in time to beat Little White Neko to the punch, today im going to release my own scene featuring the Dwemer Electric Device.
As the tittle eludes to, the device and its associated Scene are part of Pama Sovngarde aftermath, and and represents the 3rd and final of the 3 different device trials found in the Hall of Valor.
Similar to the Hanger and Oven, scene can be launched via nearby pullchain, or by simply following the Purgatory quest line.
NOTE: 2025-04-25 21:46:27 +0000 UTC View Post
While I'm still busy with the last touches on PaSo, I think we can already open up the poll for what will follow after that.
And just as I promised Last time, I'm gonna focus on my core competencies again and only put new Devices for Deadly Furnitures on the List. So lets get trough The options.
Option 1 : The Fork
Our first option is something which was Suggested on the Discord. A simple wooden pole with two Prongs at the Top. Artists rendition below:
Before we get to the new and Shiny Stuff up ahead, lets take a look back on March and see what happened there.
As you will likely remember, new content wasn't as abundant as I hoped for, and this had two main reasons:
First Reason was yet another guy on the Discord reminding me that the Solitude Expansion is in a very sorry state, which really started to bother me. A few hiccups here and there in ones mods are unavoidable, but most of the Know issues there were in fact results o...
I did plan on having this ready within March, But I didn't exactly plan on having it ready within the last 2 Hours of the Month. Im sorry for this. I had a few other things going on. Stuff related to modding, and a lot of IRL stuff as well.
But those things belong in a public post. For now, lets concentrate on what I have for you today: A new Device Trial featuring the Dwemer Oven!
The Overall procedure is similar to the Hanger. Survive the Trial and get the Atherial Glimmer needed t...
As the title says, today I present to you the Next iteration of Deadly Furnitures and Paso. Now all existing devices are capable of sending the Player and Followers to Sovngarde.
(Excluding the old garotte, which I consider Legacy content)
Just as I described it in my last post, this one was a bit of a doozie.
while it started out relatively straightforward, the chopping block and to a lesser degree the remaining decap devices opened up a massive rabbit hole of unforeseen side eff...