So, after a long while without new content and a shorter while with a lot of teasing, here it is. The long awaited two-point-hanger (I prefer that name).
I have to preface this whole post by saying that this is NOT a finished product. some key features are still missing due to exploding scope and time constraint issues. In practice this means that sounds and the Entire 2-Actor interaction system will come in the next update.
Sorry about this, but the script for this device (not counting related handler scripts) is already at a whopping 1359 Lines of code. Making it the largest one I have made so far. (Even beating out Main scripts from PA and the Solitude Events with quite a margin).
with the new possibilities a full fledged IDE like vs-code offered, I tried a few new things, which took time. Systems for the soundloop and the 2-Actor actions are already in place, but it still needs finalization. Wont be long, I promise.
The functions and animations you would expect from a regular single actor Device are in place and working. On the point of animations especially, I think you will be happy with this. So far it includes 5 animations for 5 different phases, All of them long 10 second loops.
I did some experimentation with the whole animation process and decided to build a custom rig for this device to make creation of new anims for it easy. While this required a lot of initial effort, it will make the creation of the remaining missing actions a lot easier.
If someone is interested in trying their luck with this rig, feel free to pm me. I´m willing to share the blender file.
As teased on the discord and on LL, the Device has A lethal and a non-lethal option. the mode can be switched on every individual device by interacting with it while empty.
There are also a few options in the MCM under "furniture options" (you need to scroll down to see it.) They should be self explanatory enough
One sample device can be found in the testzone, and more can be spawned via the spell. Its located under the Gallow category.
NPC´s in non-lethal Devices will stay there indefinetely or until released by the player. this has no alias related limit like the old cross, but I didnt do any stress testing with it, so use with caution. player will also remain in such a device until you break free. (No real escape minigame this time, just a simple percent chance every time you try).
Lethal variants function similar to the regular Gallow, but it has no initial waiting stage. which means as soon as someone enters, the action starts.
I also want to add at this point that I did NOT do a lot of testing in general. Main functions seem to be ok, but I suspect someone will find fringe cases and stress scenarios under which the thing will break down. Please do not hesitate to tell me about such instances though.
I'm also more then happy to receive feedback about the stuff which DOES function. details about the expression cycler and animations. If you have suggestions, lets hear them. there is still room for changes.
Install with mod manager of your choice and run Fnis/Nemesis afterwards (I´ve heard multiple reports from people who mentioned that Pandora is causing issue with my mods, so I would be careful with this until its out of alpha)
New save should in theory NOT be required, but i still ask of you that you use a new save before submitting bug reports.
And due to a few experimental features, I wouldn't use it on a save you care about just yet. Unless you know how to use re saver.
I would also recommend to remove prior versions of the mod. A few things have been renamed, so you might end up with orphaned files if you just overwrite the old version
Pamas deadly Furnitures V2.5.0 for LE (oldrim)
Pamas deadly Furnitures V2.5.0 for SE/AE (Special and anniversary edition)
Yep, that's right, no fomod installer this time. You´ve probably guessed it from the recent poll about LE/SE/AE usage, but I'm planning to phase out official LE support.
This will be addressed in more detail in a separate post, and all updates for this device will still get the LE versions, but I STRONGLY recommend to make the switch to SE/AE rather sooner then later if you haven't done that already.
I thinks that should cover everything. Sorry again that you had to wait so long and will still need a bit longer to get the full features. But As I said earlier, a lot of the groundwork has been done already, so it shouldn't take terribly long.
Until then, as always, thank you for your support and patience. See ya soon :)
Pamatronic
2024-01-29 21:05:04 +0000 UTCTore Didriksen
2024-01-18 19:37:41 +0000 UTCJuerg
2024-01-16 13:50:14 +0000 UTCPamatronic
2024-01-16 09:50:53 +0000 UTCChurch
2024-01-15 23:39:00 +0000 UTCDr.Poston
2024-01-15 03:16:44 +0000 UTC