So, as promised, here it finally is, the new version of OBH with all known bugs fixed.
But more importantly, Because I didn't want to leave you without an actual content update for so long, I´ve included a fully fledged event for the Ork camps to make escape attempts actually dangerous. Creatively named "Stumped" it features one of the Devices from DF which hast been used in any other PA extensions so far. I hope you like it.
In order to get it to play, you might want to adjust the probabilities in the outcome section of the MCM:

As mentioned in the previous post, I want a more continuous experience for the OBH mod going forward, and focus on NPC´s (mostly followers) for the darker content in order to avoid immersion breaking reloads. Therefore, as long as you have followers, they will act as your lifeline and shield you from an game over at the cost of their own life. I think this is a good trade off. For those of you in the comments who like to play dangerous, you can always play alone and still get the hardcore experience you mentioned.
(if you still have doubts or suggestions about this approach, let me know in the comments)
So much about the new content, but we also have some minor cosmetic changes and bugfixes to talk about.
-Campguards can no longer be killed, only knocked down.
-Lockpicks have been placed in the campguards inventories and hidden in the camp.
-Position of the poison meter is now fully adjustable:

The internal logic of onscreen widgets assumes a screen resolution of 1280*700, therefore the currently used 640/300 would be relatively centered. use the test function to make the meter visible for a few seconds to figure out a good position for you.
-The retry interval for the ambush laucher has been adjusted to lower values. thanks again to blorf for figuring this out. with this, ambushes should be much more consistent
-compatibility with SL-Defeat is now a thing.
interacting with your followers during escapes will no longer bring up the defeat options and instead show OBH´s escape strategy options.
-a few possible black screen errors have been identified and eliminated
-minor changes to scene progression have been done to (hopefully) prevent scenes from randomly getting stuck. Keep in mind that this rare issue can occur randomly and likely has reasons outside of my control.
-probably something else I forgot to mention.
Installation:
-Remove previous version and install this one with mod manager of your choice.
-Run FNIS
And because I know some of you will stubbornly ignore this, but I need to say it again:
USE A FRESH SAVE! IT WONT WORK ON AN EXISTING ONE!
for realsies folks, please don't send me on unnecessary bug-chases by ignoring this simple instruction -.-
Downloads
Orkish Bounty Hunters V0.1.0 (For LE)
Orkish Bounty Hunters V0.1.0 (For SE/AE)
Whats next?
Excellent question.
There is obviously a lot of stuff left to do for OBH, including but not limited to:
-more camps
-more camp content
-the Stronghold
-advanced hunting party strategies
But for those of you who like a bit of variety, there are a few other options I have prepared.
including additions to DF and PA extensions. If no critical errors with todays update become apparent, We will have the Next vote tomorrow.
Until then, have fun with with the new Event.
And as always, Thank you for your continued support and patience.
Pamatronic
2023-08-12 19:03:10 +0000 UTCreinheitsgebot
2023-08-11 04:21:46 +0000 UTC