Orkish Bounty Hunters (OBH) - combat system
Added 2023-05-19 02:17:34 +0000 UTC
Its been a while, but here I am with the first progress update On our current project. And I´m glad to announce that there is indeed quite a bit of progress already.
So what have we got here?
- 1: The Finished poison based combat system.
As some of you might remember, on of the most pressing issues with a mod like this are potential incompatibilities with other combat-defeat type mods.
In order to avoid this, I´ve implemented a poison-meter which is increased by the attacks of the bounty hunters. The actual player health value is never touched, thereby making this mod compatible with ALL defeat mods in existence.
poison slowly decays over time if you dont get hit, or can be removed instantly by using a vanilla "cure poison" potion.
Increasingly high poison levels will result in blurred vision and significantly reduced movement speed, making these new opponents quite dangerous, even on higher player levels. - 2: Event Handler.
If poison levels reach maximum, the player falls unconscious and an Event handler similar to the one in Prison alternative takes over, randomly selecting an outcome. For the initial draft, I´ll only include a go straight to Jail outcome (as seen in the video). But there will of course be a lot more and complex ones as the mod progresses. - 3: Follower support
If you have a follower with you when you fall unconscious, there is a chance he/she can save the situation. (depending on remaining enemies and MCM settings).
If they fail to kill the remaining enemies, you both get captured and the event handler takes over as usual. 
I hope you like it so far. I still have to come up with a smart solution in case the player has more than one follower with them, but I already have a few Ideas laid out for that.
Prototype for testing will be out within the next few days to get some quick feedback on how the combat handles.
Until then, as always, thanks for your support and patience.
I know stuff like this in its early stages isn't as flashy as we all would like it, but I have no doubt it will eventually develop into something great, just as PA did before it :)