Alright Ladies and Gents, here we are, the Initial Release For the New Event.
As mentioned in a previous post, this will be an iterative effort with more additions and sub-events as time goes on, but here a Quick overview on what you get in this first iteration
Features:
-Multiple outcomes depending on your actions.
-An Escape Option
-Full NPC Support
-Chain for manual Scene Start (back of the tree)
-Soft Sexlab Dependency
Recommendations:
-Billyy´s SLAL pack (Scenes will Filter for "Bound" animations. Billyy has the largest selection of them) https://www.loverslab.com/files/file/3999-billyys-slal-animations-2023-3-1/
-I also strongly recommend to turn off the "Animation Override" of Zap. (Can be found in its MCM under the "Sexlab" tab)
Limitations:
-Only available for Morthal right now. while its classed as an universal event, you will always pop up back in morthal if this events starts, no matter if you were imprisoned somewhere else. Remaining locations will be added later once stability of the Scene has been confirmed.
About the Technicals:
-You´ll need to install PamaDeadlyFurniture_V2.3.5 for this to work as exspected. It contains multiple backend additions and fixes for the Gallows to properly work with this scene.
-New animations required for the Scene are also packed into Deadly furnitures, so dont forget to run FNIS!
-For the Love of whatever Deity you believe in, DO NOT USE THIS ON AN EXISTING SAVE! make a new one.
So that are the keynotes, what else to mention? I´ve removed the static hanged actors for the time being. For reasons which I couldn't yet figure out, they seem to break, the entire persistent-corpse mechanic of deadly furnitures.
And about stability: From a technical standpoint, this mod is not as experimental as the Solitude events or anything spit-roast related, So I don't expect any major surprises. I also did an awful lot of fringe-case testing to ensure this wont just explode. But due to the multiple ways the scene can play out, there is of course a possibility I overlooked something. Should you encounter an issue, please be as detailed as possible in your report. Ideally remember the last spoken sentence before things went sour, as this allows me to isolate the responsible scene-stage. Another thing for which I would like some feedback is the Difficulty of the escape minigame. While its supposed to be punishing, I´m not quite sure If I went a bit overboard. If you want to test it, you can save before trying to escape, this way you can quickly try again should you fail.
That should sum it up for now. I hope you have as much Fun with this as I had while making it :)
I´m looking forward to your feedback and will get started with the remaining locations.
Happy Hanging!
(AGAIN, you need to update Deadly furnitures first. This wont work with any previous versions!)
Pamatronic
2023-04-17 05:55:40 +0000 UTCBoyang
2023-04-16 14:01:49 +0000 UTCPamatronic
2023-04-06 23:58:44 +0000 UTCserfes
2023-04-05 15:45:33 +0000 UTCreinheitsgebot
2023-03-19 06:37:36 +0000 UTCoverkill4000
2023-03-19 02:50:20 +0000 UTC