XaiJu
Pamatronic
Pamatronic

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"Prison Alternative - Outdoor Event Pack" first Event ready!

Alright Ladies and Gents, here we are, the Initial Release For the New Event.
As mentioned in a previous post, this will be an iterative effort with more additions and sub-events as time goes on, but here a Quick overview on what you get in this first iteration


Features:
-Multiple outcomes depending on your actions.
-An Escape Option
-Full NPC Support
-Chain for manual Scene Start (back of the tree)
-Soft Sexlab Dependency


Recommendations:
-Billyy´s SLAL pack (Scenes will Filter for "Bound" animations. Billyy has the largest selection of them) https://www.loverslab.com/files/file/3999-billyys-slal-animations-2023-3-1/
-I also strongly recommend to turn off the "Animation Override" of Zap. (Can be found in its MCM under the "Sexlab" tab)


Limitations:
-Only available for Morthal right now. while its classed as an universal event, you will always pop up back in morthal if this events starts, no matter if you were imprisoned somewhere else. Remaining locations will be added later once stability of the Scene has been confirmed.


About the Technicals:
-You´ll need to install PamaDeadlyFurniture_V2.3.5 for this to work as exspected. It contains multiple backend additions and fixes for the Gallows to properly work with this scene.
-New animations required for the Scene are also packed into Deadly furnitures, so dont forget to run FNIS!
-For the Love of whatever Deity you believe in, DO NOT USE THIS ON AN EXISTING SAVE! make a new one.


So that are the keynotes, what else to mention? I´ve removed the static hanged actors for the time being. For reasons which I couldn't yet figure out, they seem to break, the entire persistent-corpse mechanic of deadly furnitures.
And about stability: From a technical standpoint, this mod is not as experimental as the Solitude events or anything spit-roast related, So I don't expect any major surprises. I also did an awful lot of fringe-case testing to ensure this wont just explode. But due to the multiple ways the scene can play out, there is of course a possibility I overlooked something. Should you encounter an issue, please be as detailed as possible in your report. Ideally remember the last spoken sentence before things went sour, as this allows me to isolate the responsible scene-stage.  Another thing for which I would like some feedback is the Difficulty of the escape minigame. While its supposed to be punishing, I´m not quite sure If I went a bit overboard. If you want to test it, you can save before trying to escape, this way you can quickly try again should you fail.


That should sum it up for now. I hope you have as much Fun with this as I had while making it :)
I´m looking forward to your feedback and will get started with the remaining locations.
Happy Hanging!

(AGAIN, you need to update Deadly furnitures first. This wont work with any previous versions!)

"Prison Alternative - Outdoor Event Pack" first Event ready! "Prison Alternative - Outdoor Event Pack" first Event ready! "Prison Alternative - Outdoor Event Pack" first Event ready!

Comments

If you didn't use a new save, you need to manually re-register events in Prison Alternatives MCM.

Pamatronic

I have installed the mod, but the I can't find the item of "Left for Dead" under the release event in prison alternative.

Boyang

Known Issue, working on it.

Pamatronic

A problem. The event stuck after player follow two guards to the tree.

serfes

Checked the code. You can also mash E and Left Shift to struggle. Seems to help. Once you start to struggle, the script increments your EscapeProgress value by 1 every time it processes a key press. The engine limits how fast scripts can run, so it can handle at most one key press per (script) frame, so maximum of about 25 per second if you have low script latency, and potentially below 3 per second with very high latency. Regardless of your MCM settings, you have 30 seconds at most to escape. Based on the values passed to the minigame, it looks like in the worst case the script wants 15 key presses to show the first message, 25 to show the second, and 30 to become free. The script seems to actually update much slower than expected in practice, as on my machine with roughly 25ms script lag it takes me nearly the full 30 seconds to escape. Your follower has until the scene ends. Only relevant timer is related to which version of FrD silent dialog you have installed.

reinheitsgebot

I think the escape minigame is a tad too tough with this event. I am slamming the hell out of my keyboard and still can't break free. I can only get to the second stage then where the message is "the ropes won't hold much longer". My character seems to expire faster than my follower as well.

overkill4000


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