XaiJu
Pamatronic
Pamatronic

patreon


Finaly Finished! The Deadly Treestump.

Edit: I actually included the sword this time.
If you already had it, that means you ignored the installation instructions. shame on you.



I´m not gonna lie, this was a though one.
It took way longer than it should have, and I had to scrap most of the initial ideas.

But I think I learned a valuable lesson from this: keeping the scope reasonable.
The initial Idea with the hybrid 3-Actor beheading and strangulation alternative was just more that I could take on at once and it pretty much killed my motivation because I felt overwhelmed. I do know my limits a lot better now.

I hope you aren't too mad about this, and the strangulation alternative is absolutely worth revisiting if there's interest, but before I spend another month with nothing to show for, I´ll present you with this (for now) finished and fully working version of the deadly tree-stump.

So what exactly do we get this time?
Relatively simple, A way to combine sexy-time with chopped heads, Not the very first time (Riften Guilloutine Event comes to mind), but the first time its packaged into a spawnable and player controllable device.
It supports NPC on NPC, Player as Victim, and Player as executioner scenarios.
Usage should be relatively straightforward.
small note here: with default settings, when the player is the victim, you need to trigger the "Finisher" manually by pressing the jump/interact/sprint button to bring up the prompt. similar to the other devices.
This behavior can be switched to automatic in the MCM.

But as I said, the thing is relatively straightforward, so I´m sure you can figure out the details on your own.

Installation:
-remove previous version
-install this version with mod manager of your choice
-run FNIS
-use new Game
-use magic spell to spawn one and enjoy

If you encounter Bugs, the best way to report them is via the Discord server, the support thread on Loverslab, or here in the comments if these two aren't available to you.


Sorry again for taking my sweet time with this one. But on the plus side, my recent call for animators did already bring in some results and finished animation files for new toys, so the next one will be much quicker. Gonna start the next poll this weekend.

Until then, as always,
Thank you for your unwavering patience and support. I couldn't do it without you.

Finaly Finished! The Deadly Treestump. Finaly Finished! The Deadly Treestump.

Comments

Uploaded new version which should fix the missing sword. currently the script only accepts guards as executioners, that's an error on my end, will fix it tomorrow.

Pamatronic

So I just tested this update and I do like it. However I do have some issues that I don't know how to fix. The first issue is that when I try to execute myself or someone else it says "No executioner found". The second issue is that the executioner does not equip/use a sword like in the picture above, instead no object is spawned, which kinda ruins the scene and I don't know how to fix this. Any suggestions?

Tore Didriksen

I know whats causing that, that's an error on my part. should be easy to fix.

Pamatronic

For unknown reasons, the player's executioner can only identify the guard

lqh10161016


More Creators