XaiJu
Pamatronic
Pamatronic

patreon


Punishment Pack - Sounds, Bugfixes, Voices

Took way to long again, but here they are, Sounds for the Drowning Scene.

Player and NPC´s use different ones. so you should try out both.
I´ve also thrown in something for the gagged victim before being drowned.

In addition to that, I´ve included Dozen´s voice Files for the Impalement scene.
Thanks again for making them, they are getting better every time :)


Bugfixes:
-Prison door will now open properly when Impaling scene is started via chain.
-fixed duplicate sounds on final stage during impalement.
-moved Impaler guard slightly away from the Devices, so he wont push victims away.
-End of the "cold feet" event is now timer based, so it wont end to late/soon in some locations.

Update notes:
Due to some faulty leftovers in the previous version, I strongly recommend to COMPLETELY delete them before installing this new version.
Upgrading mid-game is safe though.

have Fun!


 

Punishment Pack - Sounds, Bugfixes, Voices

Comments

The guard ist the one for the animation. My thought equal to the chest, there is to much around. So I disabled everything, like the chest and the dogs. But in this case that doesnt solve the problem. As you said, the chest is placed by another mod, so the dogs. I disabled it and everything works fine. The spiders should also there perhaps placed by MNC. I think this has nothing to do with youre mod.

Mario Mülder

ok, the chest and the dogs are placed by other mods, there is unfortunately not much I can do about that. Is the guard in windhelm who stands to close a random other guard, or is it the one involved in the scene? the spiders are a bit weird, there shouldnt be any hostiles so close to the city, but I´ll see what i can do.

Pamatronic

Again, it works so far, but a few issues I found. 1. the impaler in Riften stand in the middle of a chest, so my charkater was in front, but not directly in the impaler. I simply disabled the chest via console and its fine. 2. in windhelm, a guard stand to close the the impaler, so my charcater is impaled rightside from the mashine. It was a clean install with the 0.5 Version, nothing before. I disabled everything around the impaler, but the guard stands again to close to it. 3. In Riften triggering the run to the guillotine or to the hanging scene was broken. The guard walks, but have to run around some dogs. My character doesnt move anymore - i simply disabled the dogs ( more nasty creature I think ) and in Riften it works well now. 4. In Riften outside walking to the water, the guards run to some spider an kill them but dont come back, so the event was broken after that, my charcter dont move anymore - I killed the spiders before going to prison, then it works. But if other enemys will be spawn again there in future, the guards could be run again against them. Perhaps find a solution like in Prison Overhaul, I tried this mod a long time ago. There you walk with bounty hunters through skyrim and when enemies are there, the hunter will strike them down, come back and the walk starts triggering again or my character can spawn to the location of the bounty hunter. But thank you for this great mod, I love it. I hope for more cruelful animations in future, perhaps some more which will lead to gruesome death.

Mario Mülder


More Creators