XaiJu
Pamatronic
Pamatronic

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Almost there

Its almost finished, but there's still a potential issue left when loading from an Autosave.

so the Release here will be delayed by 1-2 days until i can solve that.

Comments

Im actually still waiting for Delzaron to get the Area ready, but I could try to get the SceneHandler ready and make a smaller substitute location until he gets the real deal done. I would like to do this myself, so I will definetivly put it up as an option for the next Vote. But the first priority after this is the CTD issue with the Guilloutine/Block related to NiOverride. (wont take long hopefully)

Pamatronic

Nice! I'm a bit of an expert on savefiles, so I was going to offer advice. But it sounds like you're all sorted in that regard anyway.

Mark Fairchild

Im using a refresh function when reentering a cell or when loading a game. When a autosave is created upon entering a cell, the started function would be saved as well. And when loading this save, the on game load trigger would run a second instance of that function, which obviously leads to death and destruction. I made a few locks to prevent this double firing and its working now. Im now making a few Diagnosis functions fur users, so its easier to trace errors which i have overlooked.

Pamatronic

What's happening when you load from an autosave? Is it an animation issue or a scripting issue?

Mark Fairchild

Are you going to be working on the Bad Ends area next?

KBKYZD


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