Almost there
Added 2021-01-11 19:14:38 +0000 UTCIts almost finished, but there's still a potential issue left when loading from an Autosave.
so the Release here will be delayed by 1-2 days until i can solve that.
Comments
Im actually still waiting for Delzaron to get the Area ready, but I could try to get the SceneHandler ready and make a smaller substitute location until he gets the real deal done. I would like to do this myself, so I will definetivly put it up as an option for the next Vote. But the first priority after this is the CTD issue with the Guilloutine/Block related to NiOverride. (wont take long hopefully)
Pamatronic
2021-01-13 10:51:38 +0000 UTCNice! I'm a bit of an expert on savefiles, so I was going to offer advice. But it sounds like you're all sorted in that regard anyway.
Mark Fairchild
2021-01-13 10:35:02 +0000 UTCIm using a refresh function when reentering a cell or when loading a game. When a autosave is created upon entering a cell, the started function would be saved as well. And when loading this save, the on game load trigger would run a second instance of that function, which obviously leads to death and destruction. I made a few locks to prevent this double firing and its working now. Im now making a few Diagnosis functions fur users, so its easier to trace errors which i have overlooked.
Pamatronic
2021-01-13 10:27:24 +0000 UTCWhat's happening when you load from an autosave? Is it an animation issue or a scripting issue?
Mark Fairchild
2021-01-12 23:08:05 +0000 UTCAre you going to be working on the Bad Ends area next?
KBKYZD
2021-01-11 20:05:16 +0000 UTC