status Update and Change of Plans.
Added 2020-07-24 11:23:38 +0000 UTCI have been trying to fix the issue with the visible Dupe for the Last Week, but unfortunately i feel like i have hit a brick Wall at this p
I have been trying to fix the issue with the visible Dupe for the Last Week, but unfortunately i feel like i have hit a brick Wall at this point.
I have worked it to a point where the dupe is only visible for a splitsecond when starting, so if you blink at the right moment, it will work just fine, but this is of course not exactly how i imagined it.
unfortunately, this issue is a limitation of the Game engine itself, rather than a bug in the papyrus script, so i feel i have exhausted my possibilities here. It might be possible to get around this with an SKSE plugin, but i´m not familiar enough with C++ at this point to attempt this, but its definitively on the to do List.
tell me what you think and as always, thank you for your support :)