I spent this week simplifying the NPC gear equipping and allowing for that gear to be looted after the NPC has been killed/knocked unconscious.
Ultimately, I want armor to take damage and show it. But that'll take some more work. The defense level doesn't do anything yet either, but that'll be tied into the armor damage.
I also implemented some appearance stats into the Dialogue System. This will help go with the preferences that NPC's have and if you're their "type" or not. Maybe you'll need to find someone that is their type to further certain points.
Along with that, I've revisited the intro conversation in the carriage. The whole Dialogue System UI was broken there, so I had to rebuild it. I'm fine with that as I wanted to change the style anyhow. Most things in that scene are broken at this point due to the tremendous amount of changes since it was implemented, but it's structure is still quite useful so I'll be updating it for the next public build.