New WebGL and Standalone Builds 0.3.2
Added 2016-11-13 12:09:07 +0000 UTCAgain?! Yes again. No builds for like 6 months, then like 4 in a week.
Anyway, with this one, I was getting reports that some folks were seeing the character models as all black. With less fantastic graphics cards, the new shaders weren't working and the fallbacks were not being picked up for some reason. So, I've implemented a checkbox on the menu page that people can tick if their models are all black. This will force the models to use the older shaders without tesselation. I hope that this resolves the issue. Eventually this setting will probably go under an Graphics setting in the options menu, but for now it needs to happen before the models are loaded.
During my investgation of the above, I found out that the fix implemented for that also happened to resolve some of the issues I was having with creating a webplayer build. I added a some scripting that makes it easier for me to switch between a standalone build and a webplayer build and was able to generate both, now available .
It was also pointed out that hitting escape to open the options during dialog, basically kills the dialog, and therefore breaks the game. That was also fixed.
I wrapped in a few other fixes, like lighting torches through walls, lanterns being hard to pick up, some issues around the options menu and pausing the game, and you can also hide the controls map.
If there is an issue that essentially breaks the game for people, I want to get that resolved as soon as possible, and those releases will be the sub-point releases. I hope that these are running well now for everyone and we can focus on fun new things instead of bug fixes.
I'm going to call this the weekly update even though it's a day early as the builds are ready and I want don't see any sense in sitting on them for a day.