XaiJu
aephrosi
aephrosi

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September 25, 2016 Update

Hey all. Update is a day early this week as I'll be out of town tomorrow.  Also, Patreon seems incapable up posting an update with an image right now, so it's on Imgur:  http://i.imgur.com/lDk8vip.gifv


The Ball/Clit/Labia rub interaction is in and working well. It was a bit more complicated that I had imagined, primarily because I had to handle both hands now and make sure each hand only goes where it's supposed to. The labia/clit physics aren't in yet, that's still on the ToDo.


Quite a bit of other things going on as well. The areas where you can click to interact with the objects is limited to specific colliders, so I've been looking into adding some kind of indicator so it's a little more obvious where those areas are.
I've also been giving a ton of thought to replay-ability and how the game beyond the tutorial will work. I want to be very cognizant of feature creep, but at the same time, I'd like to add elements that should be easier to implement and add a lot to the game. Resource Management and recruiting NPC's with various skills to help with base building seem like options that would do quite well on the implementation time vs. replay-ability/ play time.


I'm thinking NPC's will have "jobs" that they can level up and use to help build your base in the initial cave after the tutorial. Current jobs: Guard/Solider, Miner, Cartographer, Smith, Cook, Scout, Lumberjack, Raider, Architect, Builder, Farmer, Fishing, Hunter, Some kind of Leadership type role, and Sexual Adherents. Jobs will be switchable and more will be unlockable later on, e.g. cook > chef. 


The NPC's can be assigned tasks that will help build/maintain the base. Leaving out any hard caps will allow play to continue for quite a while, maybe indefinitely, as you keep increasing NPC skills and base stockpiles. Further updates to the game can unlock new jobs and base expansions. I'd love to hear any feedback in this regard.


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