Oh man what a busy week! I started out adding to the rig so the butt could jiggle. That broke so many of the things. My prefabs did not like the addition to the armature. Fortunately I was able to implement a system which fixed all the things and will allow me to add more bones in the future if need without the total implosion of the whole project.
After that, I got some really neat work done on the hair, primarily the bangs. There are two types currently: forward and bump. However, even with just the two there's a bunch of adjustments on each: length, width, shape, etc. It was a lot of fun to see it come together.
When I was happy with the bangs, I went back to reworking the shaders. Also, very fun stuff here too! Eyebrows, eyeliner, lipstick, hair roots, nipple, penis, vagina, etc. All of these with swap-able textures and select-able colors and "influence" which is effectively transparency. Except for the hair roots. I don't know why, but I figured out that I could implement male pattern baldness with a single slider. Ooooh, sexy I know! But, it didn't take too long and it will help for adding variety to the NPC's later on.
And finally this last week, I started in on implementing a GUI so all these options are actually available in game! I'm sure I'll need to rework the layout of probably everything, but I want to make sure it's all accessible, then I can make it look pretty.
On a side note, I spilled coffee on my keyboard for the first time ever and had to take it apart so my 'v' key wouldn't type 'cv' which was annoying when trying to copy/paste code snippets around. I thought that everything was cool with it, but after typing this update, I see that I need to take it apart again and give it a more thorough cleaning.