The december build will feature some more neutral floors with recruitable characters and shops.
For now the shops will be represented by some vending machines but the plan is to replace them with npcs at some point, like with the pigman trader who will be represented by a recycling bin to let players turn items into currency.
Currency is gained from destroying monsters and will let players course correct a bit if they get really unlucky with item drops.
The kraken enemy that won the last poll will be added to the water floor with a minor redesign.
There will be two new cinematics, one for the Kraken and one for a recruitable Frank.
There will be full mouse input support and a fly cam mode for cinematics.
Other than that I'll spend some time on general polish and making tweaks to the gameplay. I would also like to add some more offensive wands to the game, and at the same time make them more impactful.
As always the build should be available around the 20th.
And I'll post a poll for the january build sometime before then.
Lulu
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