Course of Temptation Monthly Update Focus Poll
Added 2024-10-20 18:24:48 +0000 UTCAs described in the last dev diary, it's time to decide what things will be prioritized in monthly updates for the next little bit. I'll repost the options, plus a couple more I thought of or came up in discussion in the comments.
Anonymous streaming: A common request, and one we can approach now that masks exist. I may also attempt to scope in V-tubing, but that almost requires its own event set, so we'll see what I have time for.
Extending encounters with NPC preferences: Currently, NPCs often know what they want to do to you but rarely have an opinion about what you do to them. This should change sooner or later, and they should be able to decide how much they enjoyed an encounter, affecting attitude shifts.
Secret dates/relationships: Mostly intended to allow you to date faculty, which is technically against university policy and can't be done as openly. This will probably tie into cheating too. Seeing someone secretly has its own considerations, and discovery should come with consequences.
Condoms, or possibly birth control in general: NPCs already sometimes care about where you finish, so this would be a next logical step. For the time being, this would simulate risk assessment but without actual consequences, but it would lay quite a bit of groundwork for a certain future roadmap item.
Starting personality traits: Perhaps you want to play a character who's shy or insecure from the start, or one with confidence, or one who struggles to resist peer pressure, or one who just tends to be lucky or unlucky. This would enable select inclinations (including some new ones) from the start, and give some mechanical effects to each.
Creating books, sketches, and photographs: Another common request. We'd do some work on secondary skills to enable your character to create things.
NPCs owning cars: Some NPCs own cars, which could have implications on dates or lead to unique events in town.
Aftercare system: Intermediate passage(s) between the end of an encounter and the continuation of the story, which can sometimes feel too abrupt. Would especially factor into D/s type encounters.
As always, these will remain on my vast todo list to be done sooner or later regardless of how well they do in this particular poll, so your vote only determines how we prioritize right now. Please vote for as many as you want! Thank you!
Comments
Very difficult decision between birth control and personality traits
Emmzzz
2024-10-24 15:53:36 +0000 UTCYes! NPCs having an opinion on encounters would be great as opposed to a generic "That was fun".
Noonycurt
2024-10-22 05:49:30 +0000 UTCaftercare would add sooo much to these i think. and you can have different aftercare scenes for the different relationship types which would be really cool and dynamic
Hoss
2024-10-22 01:29:07 +0000 UTCAftercaaaare~ It's so jarring to have sex and then suddenly it's like "you're back at the party" or whatever else lol. My second choice would be secret relationships!
Loretti
2024-10-20 20:48:18 +0000 UTCFor personality traits, it'd be cool if that could include a character arc or challenge that could give you something more to work towards throughout your game. Say you pick the shy trait, you then could have an arc for becoming popular or something. At a certain point some special events occur that could add challenges you need to overcome. Perhaps a scripted bully could keep humiliating you that you need to find a way to deal with or something
Reimus
2024-10-20 20:29:47 +0000 UTCAftercare would definitely be cute
Hat_Cola
2024-10-20 20:01:19 +0000 UTC%90 of this game is about NPCs and events, encounters etc related to them. the more improved and developed NPCs, the more its enjoyable
Ludociel
2024-10-20 19:21:13 +0000 UTC