XaiJu
Levelgap's Story Site
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Chapter 17: Game Mode Suggestions

The next few days were surprisingly peaceful for Mike. The players were busy with the new content on both CGA and Idle Power. They kept praising Mike on the servers and in both the review sections on Woogle Play and the witch.io comment section, and because most of them thought he was busy with the update, they were trying not to bother him too much.

Mike preferred it this way. He might love the feedback he was getting from the fans of his games, but he also preferred not being interrupted as he continued his hobbies. Sometimes, having some time to himself gave him that oomph for his progress speed when developing games. He could concentrate more on his thoughts than just trying to interpret whatever he heard from strangers.

He perked up when he heard another notification in his Accord. Pausing for a moment on his programming, he tabbed it out and then opened the tab of his Accord, looking at the ping he got from one of the newer members of the server.

Doctor_Andy: Hey, @CastroGames.

I know you have been busy, but I notice some of your posts asking about more content ideas you can add to the game.

I wonder if you can add an Archbishop-styled tower defense mode as one of the game modes in CGA. If it's not possible, it's alright. I'm just asking ;smile; ;thumbs_up;

There were hundreds who had reacted with gif emojis and static emojis on that comment, showing the member's support on that suggestion. His eyes lit up in excitement. He has been waiting for someone to suggest another game mode idea he could add to this game.

CastroGames: ^Sure. Seeing that many have reacted to your suggestion, I think I'll implement something like that in the next update.

No sooner had he posted that than the others immediately clamored.

Idle_Nick: Holy shit fr!?

Shork: Kyaa!! Dev is so manly!~~

Shirocc: That's the man, the myth, the legend himself!

DemonGod: Wow... I'm just wondering when will Castro reply, and he did before I can even ask him!

Stellar: The dev is actually going to do it??

Leyline: Nooooo! I can't play it more if you add another game mode! ;xo; ;xo; ;xo;

Mino: Are you sure about this @CastroGames

Lima: Please don't push yourself too hard, dev!

Dharma_Provider: Hell yeah

Jingu_Bang: There will be Archbishop gameplay here!?

Mimicry: i play ab, bring it on

Doom_Spell: Okay, dev is actually amazing

Moshpit: (Image of a super deformed blue haired girl smiling brightly, eyes bright, with the words "Amazing" on top of her head)

Spelunker: (Image of a cute girl smiling happily with her arms spread, while the word "Great" floated above her jead with sparkly effects around it)

TheoTown: We got the dev's words! We'll get another game mode woohoo

SSGSS_Grey: Dev truly knows whats up!

Mr. Red: Great ;thumbs_up;

After reading their reaction for a bit, he returned to his programming tool, and then opened the CGA application on his computer.

"Well, it seems like I'll have to start adding a new game mode again then..."

____________________

The following day, Mike was busying himself with the problem of putting another game mode in CGA. He quickly realized that if he kept adding new game systems in the game, it would turn the entire backend code of the game itself into a clutter. CGA was a mobile game, and while mobile phones today could run some bulky games, they still would fall short if they were forced to run AAA games. The amount of memory and processors it would need to run each system would ruin a phone if it was forced to take all the burden for such a large game, and if it was on the server side, then he would need a lot of servers just to make the experience smoother.

It was why most high-tier game developers mostly stick with a single-core game mode, with other game modes they implement along with it simply being minor so the game itself could run decently on a high-end phone.

That's not what he was doing. Mockup challenges has a separate system and processing within it, and so do group activity and exploration mode. Adding another independent system among them would burn high-end phones, more so now that he was making them with the highest quality he could possibly ever do.

"I need a unified system... A game engine for them!"

Now, he was using a few game engines of his own. Mixer, with the aid of Unfiction, were both great 3D tools and game engines for making 3D games. That's what he used to make the exploration mode of CGA. He also used Unify's game engine for both mockup challenges and group activity mode. Of course, he unified them with Cobra codes, but simple coding alone wasn't enough.

He acquired enough talent and knowledge from his boost to make his own game engine. The knowledge mostly has accumulated through the development of both Idle Power and CGA. With the month-long multiplier boost he enjoyed on CGA's great loss, he got knowledge that was at least a decade in advance of today's software game technology. Game engines were included in those.

Surprisingly, what he was doing, like putting those bulky features in Idle Power and making multiple game modes in a single game and linking their status to work harmoniously together, were just examples of making a part of game engines. Game engines itself was just the foundation of how the game could work, and because he doesn't really rely on the game engines from other third parties due to this knowledge and simply uses them as a reference to build his own game, he has more than enough skills to make his own.

By making a game engine that would let all of these game modes run independently without making the code so cluttered it burns the platform, he would need to make a system that would run these game modes independently. Essentially, a mother system that would act as the processing unit of the game, which would run each game mode without eating at the phone's memory and processors. With that kind of system in place, he could put more game modes in the game and simply link those modes in this mother system.

With that idea in mind, he quickly made the game engine. It's just simply compiling every asset, string of code, value, and the like into a comprehensive library and then putting them in an intuitive application tool. This took him a day with his talent, and most of the time was spent on designing the UI of the app itself before he was done.

"I'll call this Castro v1."

It's a bit arrogant of him to call the game engine by his own name, but it wasn't like he would be turning it into an open-source code. This new game engine doesn't need as much fine-tuning because he already mastered the balance for coding, so few hidden errors and bugs remained.

'Well, when my company is done being built, I think I can use this as our core game engine and train my future employees in using it. I'll have to improve it first so even a newbie can quickly grasp how to use it after a single day of training.' He thought to himself, already imagining how it would look like in the future.

With his own game engine, he quickly managed to make a core system for the game and implement it in CGA. Testing it for a bit showed that the game was running more smoothly in offline mode. The burden that was supposed to be thrown entirely on the device's internal system was instead regulated by this core system, giving his emulator a break and letting him play any game mode of CGA smoothly.

"With this, even if people play it on mid-tier phones, it will run smoothly even if they do exploration mode." He nodded, satisfied at the result.

Now that he was done making this core system, next was making the tower defense game mode of this game. With his multitasking improving so much, even when he was busy with making his game engine yesterday, he was already thinking about how he could fit a tower defense game mode in the lore of the game.

And now, he got a great idea!

"Defense Simulation!"

In his mind, if there was a field combat simulation called mockup challenges, then there must be a defensive combat simulation too. It wouldn't make sense if Phantasmic only taught the girls how to work together in a field. They also needed to know how to defend their home, their school, or their bases when the time comes. Defense simulation was the best he could think of.

Defense simulation was obviously a tower defense game mode where the player could use their students to defend their base. The entire game mode would be grid-based. There was the blue grid, which would be the grid where the base the player has to defend would be located, and also the grid enemy mobs and bosses would target. There was the red grid, which was also called the enemy spawn spot. The name was already self-explanatory. Then there were the neutral grids. Neutral grids were separated into two types. One was a pathable grid, which enemy mobs could walk into, and then the obstacle grids, areas that enemy mobs couldn't walk into. Players could put students in any neutral grids.

Now, for students themselves, there were four types of units the player could deploy. Defender, Attacker, Shooter, and then Supporter. Defenders were the bulky characters who could be put in a pathable grid, blocking enemy paths and then tanking their attacks with their high defense or high HP. Attackers were short-range fighters who would attack anyone one grid closer to them. It's recommended to put them in pathable grids just like the defenders. Shooters were long-range units that could be put to obstacle grids so they could shave the HP of the enemy mobs in a safe spot. Finally, Supporters were units that could either heal, debuff, or buff in the stage.

The gameplay would follow the Archbishop's core gameplay. That was having characters having their own deployment cost and the player generating deployment points (DP) every second, which they could use to deploy units. Unlike Archbishop though, players could also customize the skill set of the student in the menu, or the preparation phase, before they start a stage.

Character levels, equipment, and ranks were linked with the other game modes. This was to make it easier for him to just implement their moveset instead of thinking about what each moveset could do. Balancing each and then animating them would only take him a few days. His speed was that ridiculous. His game engine also helped with that, as he put a tool in there that could easily convert one asset into another, like, say, converting 3D animated special effects into 2D ones or pixelated 2D ones. It was easy for him because he had already made a base for it.

This was the basic idea for defense simulation. He quickly started putting those ideas into reality as he busied himself at his computer once more.

____________________

"Anubis is so cool." Laika said.

She was currently in a stream, showing the bond stories of the students. This time, it was Anubis' bond story she was showing, and she just got to the part where it showed the Live2D CG of her sitting on a table, propping her chin on her hand, while she gazed calmly at the screen. Sometimes even showing a subtle smile on her lips with her cheeks blossoming into a light pink.

Other than the gameplay updates, she and her friends weren't idle. They continue voice acting at Mike's studio near his home, covering the entire bond story and their lines at the mockup challenges. They haven't gotten to do the side stories and character stories yet. A month wasn't enough for them. They were also waiting for the studio at the QC to be finished so they could go there and help Mike more.

Elly had already gathered some interested girls. After a few days, Mike said the studio would be finished. At that time, they could start recording their voices at the same time, while Mike busied himself with training the girls into decent voice actresses. The building was large, so he would also need to hire some staff for maintaining the equipment and a few coaches who could help him. He couldn't just maintain all three floors by himself.

Anyway, about Anubis' bond story, it all started with her meeting with the Principal himself. The start of bond stories always started with the Principal jumping through dimensions, and then roaming the world they found themselves in. They coincidentally jumped at Anubis' world, directly on top of Anubis herself. This actually helped Anubis snap her out of her mental breakdown. From there, after a long conversation, the Principal essentially told her that he would accept her even if she was the destroyer of worlds because she was cute, and despite how cheesy it sounded, Anubis was moved. Then she accepted his offer to be a student for his academy.

That's essentially the starter of most bond stories. It always started with the Principal jumping into another world, seeing a girl, and then essentially calling them cute until they accept being their student. It was simple; it doesn't make sense, but it got the point across. The game was blatant in its portrayal of pushing these female characters into the premise of the setting.

It's not even the dev's entire fault. He gave the general personality of the Principal after they got corrupted by Phantasmic's weeb concepts, and the members just followed it. Every extra, bond, and character story was written by the creator of these OCs and their collaborators. Most of them could only write a simple story, so the result looked the same. There was a bit of inconsistency between the characterization of the Principal from each bond story, but their authors at least managed to get the general idea behind the player avatar.

Shirocc's story was very simple. After meeting Anubis, he made a simple progression in the bond story, which showed Anubis' slow recovery from her mental breakdown due to her accidental destruction of her own world. This was the eighth bond story, and at this point, Anubis managed to regain some of her lost emotions and had forgiven herself enough that she could smile once more.

There were a total of eight short chapters for each character on the bond stories. Their progression were peeks into their daily lives with the Principal, and their bond grew stronger. It's an entire ripoff of Princess Saga's bond stories. Though it also referenced bond stories from other gacha games.

Allypop: The way you voiced Anubis is so perfect!~

Allypop: I hope you voiced my OC too!

Bakubaku: Stunning CG! Anubis' my favorite character!

Olmecsize: Great story!

Nick: Shirocc's has done a great job at this story. Dreamy's also did an amazing job at voicing this part! It's so moving!

Curios: I agree! This is so moving!

Maryoku: It's a beautiful bond story.

Wolf-Girl: My baby girl Anubis has come so far! ;cry; ;cry;

Even her chat agreed that the bond story, while simple, looked great. With the knowledge that the story was written by a CGA server member, even a simple story looked so great in their eyes because it was written by an amateur. If it was a story made by a large company, people would be complaining instead of praising it.

That's the advantage of an indie game. It's also a hidden advantage of a community-made game. Something that couldn't be replicated by any developers who ever planned on profiting at all.

Laika smiled, her heart moved at the praises. Other than the increase in viewership, she also gained some fame as a voice actress. She had received at least three emails from some subscribers commissioning her to voice some lines for them. She also got a boost in her views and subscribers through the server itself. Some of the server regulars, like Nick, became part of her fandom.

'It's all thanks to Mike, I guess...'

She thought, grateful at Mike for making this game and giving her the chance to voice in this game.

'When the studio has been built, I'll do my best!'

She swore within her heart after she was done with her stream.

____________________

The day before he opened his voice-over studio on QC, he visited the leased room that he renovated into his server room, checking everything before nodding to himself. This entire room was a mix of servers he bought from Bados and then his own homemade ones. With the addition of these server storages, CGA's online capabilities became smoother. Even those on the other side of the world only experienced a second of delay before they could continue with their game. Those on the Asian continent don't exceed a hundred ping when playing together with the others in exploration mode.

This was a testament to Mike's ridiculous optimization skills. Even when his server was physically located in a single region in Asia, he managed to optimize it so much it barely gave delays on their connectivity just by using server clusters. Even with the limitations of this country's secondhand tech, he managed to brute force his way with just his ingenuity, determination, and a lot of cheating through his boosts.

People would gawk when they found he was the only mechanic of this entire server room too. He commissioned the entire renovation with his own building plans and then improved some of the systems of the server room itself, which made it on par with the server rooms from tech companies in first-world countries. This was thanks to the multipliers he got from the CGA update and the improvements from it.

'I really miss those multipliers...' He sighed at himself after that thought before shaking his head.

After an entire day checking out the server room, he left it to run on its own. There were a lot of automated systems and redundant systems within it, so even if something happened, he would still have the time to check it before it became busted.

'But, I can't keep doing it by myself. I'll think of hiring some staff to maintain it next time...'

____________________

The next day, he arrived at his new studio just as the sun was peeking on the horizon.

"... Right, it's too early. Well, I'll check everything first and see if everything is up to standards."

Mike had already started posting recruitment posts for staff who could work on this studio. He still hasn't finalized that yet because there were many who tried to apply. Their resume alone doesn't give him confidence. Almost everyone who applied doesn't have any experience in maintaining his voice-over studio. Most who applied were undergrads who seemed to think there would be training on-site. He couldn't help but scratch his head as he understood those hidden intents behind their application.

There was this precedent in most Filipino job seekers who, even without any qualifications or experience, would still try their luck anyway because for them, it was always up to fate. If they get accepted, then great, but if they were ignored or rejected, then there were still many hirings out there. They had the mentality that, even if they didn't have a clue about the job they were applying for, they would be trained anyway onsite, so they didn't have to worry about it. It wasn't really unique in this country, but it was quite common here.

He didn't have time to train a bunch of strangers how to work in his studio. He needed those who had experience. He wasn't just hiring technicians for his sound systems and operators for them; he was also looking for voice coaches, and the ones he was specifically looking for were voice coaches fluent in english and japanese voice dubbing. He wouldn't vocally say it, but he personally finds tagalog dubs a bit too childish in his aesthetic.

Tagalog dub had some appeal, but most of the time they were either too flat and emotionless, or they were too cheerful, as if they were telling stories to a young child. There was no in-between with how they dub something.

'... I'll think about adding tagalog dubs in the future...'

But he knew he couldn't be that biased. He was still a Filipino citizen. Just outright snubbing his national language wouldn't be really good for his image. He also planned to add other dubs from other countries too. He imagined it would further reach a wider audience if he did that.

After a few hours of checking the equipment, testing it out for a bit, and generally killing some time by playing Idle Power on his phone, the others had arrived with a few more people in tow.

"Mike, you're so early." Catherine said, surprised to find Mike already sitting on the comfortable couch.

"Well, it's the day of opening. I can't just come here late." He stood up from the couch and walked towards them as he said that. Then his eyes settled on the girls behind them. "And, are they the ones?"

"Right! I told them about CGA, and they're really excited to join!"

After Elly said that, one of the women among them stepped forward. It's a woman with a fashionable white shirt paired with a cosplay-worthy pleated skirt. Her naturally brown curly hair had some lighter tones on some of her strands, and her amber eyes were mesmerizing to look at. Mike was a bit surprised to see such a natural beauty who barely had any makeup on.

'And I thought Cath and Elly were the only ones who could pull it off...'

"You're Castro Games, right? I've heard a lot about you from Elly." She presented her hand. "Nice to meet you. I'm Mia, head of the Quezon Group of Anime Lovers."

"... Right, just call me Mike. It's nice to meet you, Mia." He accepted the offered hand, shaking it.

He knew about that group. That was the group Catherine usually told him about who organized events, meets, and mini-conventions of their own occasionally. He was surprised the one Catherine usually talked about as that one girl who could naturally cosplay beautiful female characters was now talking to him.

Mia Dela Cruz was one of those local celebrities in this part of the city, specifically in their small community of anime lovers and cosplayers. He always thought that kind of person wouldn't be that interested in his gig, as she was quite busy with life, and Catherine told him the woman had a successful career along with her hobbies.

Seemingly discerning the surprise and confusion beneath his gaze, Mia simply smiled as she spoke to him.

"Don't be surprised. It's not really surprising that an otaku like me would take the chance to do japanese voice acting. Any one of us here had gathered to learn after hearing Elly's voice acting."

Mike nodded, accepting that reason with a wry smile.

"... Anyway, I'm still the only one working here yet, so let me give you a tour of my studio."

After that, he showed them around the studio. First was the first floor, which was mostly a reception area, cafeteria, and warehouse for spare equipment and other miscellaneous stuff. The second floor was where the soundproof booths, recording areas, and everything else essential for the studio were located. Then the third floor was where his office was located, along with his personal server room and a music room that he could use to record more music, sound effects, and the like whenever he felt like it.

As they toured, the others introduced themselves to Mike, and they got acquainted. After some time, they ordered takeout, Mike explained to them about their training plan, and then finally dismissed them after a while.

"Mike... don't you have anyone working here?"

Before they left, Catherine called out to him with a concerned tone.

"I'll get to it later. Don't worry." Even as he said that, he was actually troubled. He doesn't know who to choose, as there were quite a lot of random people applying for higher positions in this studio. 'Just pick something like janitor if they don't have any qualifications. Why are they applying for positions like sound system technicians when they don't have experience for it!?' He thought in frustration.

"Hmm... if you're having trouble, why don't you make an HR department to handle the vetting for you?"

"I need someone who knows who I am looking for if I am going to make something like that." Mike replied automatically, his expression masked with disbelief. 'Why would I need an HR for a voice-over studio?' It's what he truly thought.

He's always been at the bottom tier when he was working, and he doesn't have that corporate mindset. In his mind, something like a studio could be maintained by him alone. Putting other people in charge of recruiting workers for him made him leery, as he doesn't trust others to understand what he was looking for. He also hasn't experienced the corporate life, as his jobs were typically spent as either a gas station worker, a service crew member in a fast food chain, or a packer in some factory. His only experience in HR was in a factory, and even that was too loose, as they simply accepted anyone, being that they only needed able-bodied men.

"If you're having a hard time, just ask Ferd. He was laid off last month, so I think he's available right now."

"Ferd's been jobless?" That was news to Mike.

Fernandez Castillo, or Ferd by his friends, was one of his friends from Elmer's side. Unlike Elmer and Catherine, Fernandez liked anime and game music. He's also an Eastern Project player, a bullet hell game about an illusionary world full of superpowered humans and supernatural beings in the form of cute anime girls. The game was the reason why he even liked music in general in the first place.

Last time he heard, Ferd had been working at some tech company as part of its HR. He didn't think he was laid off recently.

'If it's him, then I think I can leave the recruitment to him...'

With that thought in mind, he immediately texted his friend while he talked to Catherine. After that, they left the studio, talking to each other about some mundane stuff until they had to go on their own way.

____________________

The next day, Mike met up with Fernandez at a cafe. Ferd looked well-off even when he didn't have work for weeks now. He came to this place wearing his varsity jacket, and he has the swagger of an extrovert, which is quite rare for a normal gamer and music enthusiast. He was a bit lanky, his skin a bit of a darker tone due to his childhood always being outside playing with other kids, his hair trimmed on all sides with the upper side styled in a neat semi-afro, his eyes a bit of a darker black, and his face wasn't that handsome, but he still had that slightly angular facial structure that made him look approachable and friendly.

"Hey, Mike, long time no see!"

"Likewise, Ferd!"

Both of them bumped fists, hugged each other, and then patted their backs before they took their seats and talked business.

"Sure, Mike. I'll do it." After Mike's short spiel, Ferd immediately took the offer.

"Really, that's quite fast. I haven't even talked about the benefits."

"Nah, it's fine, man. It's a vocal studio. I've always wanted to work on one." He said in amusement. "Right, if you're looking to add more people at HR, just let me handle that. I have some friends that got laid off like me."

"Right... what actually happened? I just heard from Cath that you got laid off."

"Yeah, shit's bad. Company's overreached and gone into red. New management took over, and with that, the new manager quoted something about minimizing personnel for an efficient work environment. Before I knew it, we were packing our bags and walking out the door." Ferd replied casually with a shrug.

There was more to it than that, but Ferd doesn't have a clue what actually was going on within there. All he knew was that the company was going down under and had lost a lot from their failed project. Ferd thought it wasn't that important, so he didn't mention it.

'Hmm... I would say how lucky they are, but I don't think I can afford to fall so far that I'll be forced to cut off my workforce yet...' Mike thought with a frown.

He would really love to go in the red in the future, just for the boost it would give him, but right now he couldn't afford it. He was still relying on donations to maintain his games at their optimal performance. In fact, the amount of money he has been spending recently was so much that he felt like he was going overboard on it. One wrong step and they would all come falling down.

He might gain the talent boost from it, but so does his debt if it ever happened. He had to balance his losses with his expenses if he wanted to continue operating as a game company.

The two talked to each other about their days and what they were busy with. Ferd told him about a small event for Easter Project fans in this country, where they held a tournament for a fighting game exhibition. Eastern Project wasn't just a bullet hell game. There were spinoffs of the series that were in fighting game formats and other boss rush spinoffs of it.

"Oh right, I've played CGA. Heard your accepting any suggestions for additional games. Can you add something like a bullet hell game mode or a fighting game one in the future?"

"... Right, I'll think about that." Mike muttered to himself.

After a brief talk and a drink of their lattes, the two wrapped up their talk.

"I'll leave everything to you."

"Sure. It's nice meeting you again, Mike."

____________________

The next day, Mike was sitting on his ergonomic chair, staring at the screen of his monitor and idly inputting codes at speeds incredible even by professional standards while he was deep in thought.

Adding more game modes was something he was hoping for, but the problem was he didn't have enough time. He could do all of them, but he was stuck at the issue of voice actors. There was also the fact that, unlike his usual game models, fighting games and bullet hell games were an entirely different setting that could barely be translated by the existing game modes. His game modes have that idle and RPG aspect in them. Neither of those game modes has that.

"I think I can use the exploration mode as a reference system for the fighting game mode, but the bullet hell one is still elusive to me..." He muttered to himself, frowning. Then he shook his head. "Whatever. I'll ask others what they think about it." With that, he posted it on the suggestion channel on the CGA server.

A minute later, he was surprised when another suddenly put a suggestion on the game mode too.

Stellar: You know, isn't this game in a school setting?

Why don't we put in a game mode that fits its theme, like, say, a quiz minigame that asks random trivia, which players can play casually? Just make it a casual game where players can answer as much as they can, and the game will end if they get something wrong once. Then the rewards depend on how many questions they have answered.

What do you think? @CastroGames

"... Yeah, that's a great suggestion!"

He felt like slapping his forehead at this oversight. The game wasn't just about schoolgirls. It was also set in a place of learning. Even if the main reason why he made the game was just to see cute girls doing cute things and also see them in their cool moments, focusing on only battle doesn't really embody that school feeling in it.

CastroGames: ^You're right. I'll implement that as soon as possible.

With that realization, he didn't wait for the community to vote for it. He immediately accepted the suggestion and fit it within his planned update for the next month.

"It will be easy. I just need to make a simple game mode that generates random trivia around the world. The internet has a vast amount of knowledge within it. I can just scour through it with a script, and everything will be done with a bit of coding here and there."

With his decision made, he started making another branch for this new game mode. His enthusiasm renewed.

____________________

In the official Castro Games server, there was a minor bull session underway.

Rotund: Someone shamelessly copied Idle Power, and its absolute garbage!

(LINK)

Hulla-Hoop: ^What, really!?

Houndoom: Seriously

Kakeki: What?

Altera: That's not good civilization ;frown; ;frown;

Brozilla: Yeah, I played that copy. It's title is Superpower Idle.

Please guys, don't play it. It's so bad. Animations chunky and its full of intrusive ads. Don't even let me start on the microtransactions!

Idle_Nick: I took a peek and checked it out.

It hurts my eyes. Please burn that piece of garbage to the ground. It really is that bad ;angry;

Scuseme: The absolute audacity!

U-Turn: It can't be that bad, right?

EDIT: Yes, IT IS THAT BAD!!!

Joinmegawd: What the heck is that atrocious animation.

Even at copying, they sucked.

LastSupper: Just click 1 star them and be done with it.

Shupogaki: Ignore the copycats, you're just directing more traffic to their trash game

Usonato: It's so laggy ;disgusted_frown;

Yohoo: That dev should stop cooking and leave the kitchen.

Jimmy-Guy: ^Nah, they should be banned from internet.

Aso-bisakol: Bad game

Multo: Just play Idle Power. Fourth stage's amazing!

Caladbolg_Spammer: Fantasy Kingdom is more massive than the Metro. I really love the fourth stage.

Kill-UA: I hope dev made a new feature in Idle Power again...

Mike was unaware of this, and the people who talked about it quickly changed topics and soon forgot about this brief conversation.


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