Bondage Club RPG
Added 2021-02-12 21:32:33 +0000 UTCHi everyone, I’ve received many ideas on how to improve the single player game in the club, and one that comes back often is for RPG elements. It seems that a lot of you enjoy RPGs and would like more of it in the game. Here’s a new project for you, let me know what you think:
We could have stats associated with our characters. D&D has strength, dexterity, charisma, etc. We could have something similar, that fits with the game. We could allocate points in these different stats and reset them if we need to. The stats could help in kidnaping battles or to get new dialog options when talking with NPCs. The kidnapping system would be improved, it’s way overdue.
There could be a rival BDSM club that’s opening next to the Bondage Club, maybe a club that is “dark” or “evil”, and doesn’t respect consensual limits. The player could take missions to go investigate that club and do rescue or kidnapping missions there. By succeeding in these missions, the player could earn money and experience, to allocate more points in her stats.
It could also link to multiplayer. If player A fails a mission, she could get in prison for a set time, but player B could take the mission to go rescue player A. If player B succeed, they both end up in the same chat room and can roleplay together. If not, they could end up in the same chat room, but that room would be a prison for both, unable to leave until the timer is up or until player C rescue them.
What do you think? Is there a fun concept here? Stay kinky!
Comments
Absolutely, there could be an integration with the Asylum in a second phase, I like it :)
Bondage Projects
2021-02-24 03:27:36 +0000 UTCOne idea could be to use the Asylum and the like for the RP aspect. Such as you find out someone at the asylum is breaking the rules and or selling inmates to the 'evil' club and you have to deal with them. At the end of it you can either be the new head of the asylum with special perks or be a inmate if you fail.
JKarrde
2021-02-24 03:13:02 +0000 UTCYes, including the NPCs from your private room in these scenarios is a great idea. I love it, thanks :)
Bondage Projects
2021-02-14 18:35:55 +0000 UTCThanks! I'm glad you like the concept.
Bondage Projects
2021-02-14 18:33:19 +0000 UTCThanks a lot for the scenarios, I'm glad you like the idea :)
Bondage Projects
2021-02-14 18:33:02 +0000 UTCNice work!
2021-02-14 17:41:49 +0000 UTCI had another idead. If not put them as evil/dark maybe put them as mischiefious and have them trick you they are NC or bad but its just a trick they play on you. Maybe even have mischief as a trait on all npc and use it to determin random stuff in private room. If you enter room some npc maybe decide to play a trick on you and ambush you and tie you up. If you do some self bondage they hide the keys or put on some extra bondage. Or you could maybe use the strict/playful traits for same purpose. And another thought if you capture/kidnappe some npc from different club and put in private room they should ofcourse try to escape either by trying to remove bindings themself or try to verbaly plead you to remove them. If they can remove their own binding or you let them go they maybe turn the table and tie you and/or your other npc up before they return home to their own club.
2021-02-14 07:24:22 +0000 UTCTwo Clubs or Halls. Rival Club (A) and Rival Club (B). Tonight is audition at Rival Club (B) for its first opening. Two Girls sent from rival club (A) to sabotage their first opening night and are provided with fake I.D. and to be undercover. Told to investigate and capture as many and trick as many girls into bondage to make their opening night a failure. To also pretend in enjoying bondage but to not get caught, if they take too long to respond, then a search party will be sent to find and help. Rival Club (A) is worried about their opening night too. The extra surprise is that, rival club (B) have set great plan to review fake I.D. but also have very trained spies and catburglars who are on their payroll and some extreme tough maids that will find and capture the fake girls entering Rival Club (B). The Girls of Rival (A) are sent to spy, the girls enter, and are introduced to their giant suite room, escape bondage, when separates they can't escape but together they are trying desperately. Unable to contact for more help, the club they are from gets worried and sends two more girls to find them and to be careful, only to rescue but to still continue the mission. Their mission is to find the leader of the Club, and capture her and her assistants who are in charge, Failure will not be tolerated. Bring photos of capturing as proof, then fake to be them to get closer to the Leader of the Club, then to fight and capture. Hope that this gives a good idea. I would just love the chance to play any portion of this RPG. Look forward to it.
Alfredo A. Newball Jr.
2021-02-14 01:17:18 +0000 UTCYes, rescue missions could be tons of fun. And a way to make new friends. The "Evil" part isn't defined yet, it could simply be different from the consensual club that we have right now, I'll probably need more ideas on that one from the community.
Bondage Projects
2021-02-13 19:55:25 +0000 UTCHahaha, this is way more complicated than what I've thought first, but I like some of these ideas. Maybe allow players to join a club and compete for it's own club could be fun later, I'll think about it, thanks.
Bondage Projects
2021-02-13 19:53:11 +0000 UTCThanks a lot for your input. Yes, there are lots of possible scenarios and outcomes. Yes, there should not be too many stats to start with, to keep it simple.
Bondage Projects
2021-02-13 19:50:40 +0000 UTCThanks, maybe it would :)
Bondage Projects
2021-02-13 19:48:12 +0000 UTCTrue, I'll try to keep it simple.
Bondage Projects
2021-02-13 19:48:02 +0000 UTCThanks! Yes it could be fun.
Bondage Projects
2021-02-13 19:47:37 +0000 UTCOhh wauw, I litterally cooed and laughed out loud when I read the multiplayer part... That would certainly create a new dimension to the multiplayer community. And hopefully encourage people from single to look for friends? The 'Dark Side' club does indeed sound like a challenge to write... It sounds great, a lot of people in the club like non-con... but that would... clash with the light-heartedness of the game currently I think. Because then logically, all the NPC's in the current club would become pretty scared or worried... Actually, that could bé part of the story? You mentioned "investigating" the other club? Maybe it's not really 'Evil' after all... just different tastes. I even smell a moral in there somewhere... ^_^
2021-02-13 13:27:16 +0000 UTCWhile I do like the idea of having a rival club, I don’t want it to be non-consensual. I take this serious, and to me, being consensual is the most important part of the game. These are my thoughts: Two clubs compete each other on their services, where the more member the club have, more money the club can earn. And both club have secret mission to kidnap members in the other club to serve in their own club. And everything follows, player can accept missions to kidnap player on rival club (which could succeed or fail), to rescue player; a player being kidnapped to the opponent club can fight and escape, or accept their fate until others rescues her. And this can extend to an online game play, where players can choose to belong to one club (or choose not belong to). By counting the members in the club, each player receives corresponding “salaries” daily or weekly. There could be two “big rooms” (let’s call it hall), each hall represents a club. Player can kidnap others in these halls to increase population in their own club (tie them up and leash them to kidnapper’s hall to force change the club they belong to); and rescue player by entering rival’s hall to free player and leave opponent hall. Player being kidnapped can be forced to do anything, maid chores, labors etc, and also contributes to the daily/weekly salaries. For the hall, there is no limit to how many people can enter. And when player enters, they get randomly allocated to a room consists of 3-4 people, just like a normal chat room. And people can move around in the hall (i.e. switching rooms). The room may have people from same club or rival club, and the club they belong to is not visible. Just some idea flashing through my head...
TKSonix
2021-02-13 10:52:58 +0000 UTCA second club with dark/evil members can create alot potentials. Both the infiltrate/kidnapp/rescue aspect between the clubs but also could be competition between your character and a npc of the other club. Could be escape challenge, kidnapping fights or how well you handle tasks like maid or dressage. Could use both skills levels and stats to determin winners. If you get captured in the other club you should be abel to get out in different way. Work tasks to get out, break out by force, pay ransom, call for help(multiplayer), seduce/trick the guards or simply wait until the get bored of you and release you(Timer). I agree there should not be to many stats. Maybe 3 or 4. Dex, Int/wis and Cha would probably be enought.
2021-02-13 07:28:16 +0000 UTCThat would be cool!!!
RRFrope
2021-02-13 00:44:27 +0000 UTCPotential is there, but avoid too many DnD elements. As someone who has played, it is a lot harder to enjoy a game if it is too complicated.
neosuduno
2021-02-12 23:33:27 +0000 UTCIt sounds like it has lots of potential
Alex Xela
2021-02-12 23:04:57 +0000 UTC