Ideas for a new day or a new game?
Added 2018-10-18 16:15:04 +0000 UTCJennifer will be released soon, probably next week. After that there’s only one major chapter left: The Bondage Club. There will be more content added after the club, but I slowly need to think about the next big project.
I’d like your input and ideas in the comments. Should I do a second day? If so, I need lots of original ideas for that second day, I don’t want the game to become repetitive. There’s enough games, movies and music out there that are remakes of previous work, I don’t want to do that.
Should I create a brand new bondage oriented game? A kinky dating simulator? A medieval or present time bondage-oriented RPG? A BDSM club owner simulation? A virtual slave / Mistress game? A multiplayer game where player can tie up each other? A browser, steam or phone/tablet game?
Please let me know what you think. Don’t forget that I don’t have a development team and I need a regular job to live. I can’t code the next GTA or Skyrim, keep it simple.
Stay kinky my friends!
Ben
Comments
Sure! If I have enough material to make something fresh, a brand new day would be lots of fun :)
Bondage Projects
2018-11-02 15:09:43 +0000 UTCI would like to see another day when there are enough ideas. My favorite part was being Amanda's submissive and Kinbaku club. I hope to see more.
2018-11-02 14:53:39 +0000 UTCThanks a lot! No rush for the translation, take your time. Yes, a history class would be great, maybe some kind of "eroticism throughout the ages" class or something like that, to make it a little more realistic. It has potential. Yes, I could also rewrite the previous chapters to add more stuff and more paths but I'm not sure I'll do that, I kind of like the charm and the "basicness" of the first chapters.
Bondage Projects
2018-10-22 23:39:40 +0000 UTCA cooking class could be quite interesting, I like it :) Yes, some kind of "hall monitor" job could also be fun, you could be either a savior or a bully. Thanks!
Bondage Projects
2018-10-22 23:35:52 +0000 UTCYeah, at first I thought that chapter 12 would have too much time for it's content but the "free roaming" mode is quite fun. Yes, a second day could certainly be a saturday, I do prefer the open mode myself, I didn't enough knowledge back then to code it. Yep, more random stuff like "bondage adventures" could be lots of fun, it would have a better replay value. Absolutely, I love the money/shop idea, it's a great idea for day 2. Thanks for the suggestion, I've never tried "Lust Doll" :)
Bondage Projects
2018-10-22 23:33:04 +0000 UTCHI. I would like to see second day. Ideas? The game is great by now. So I trust your ideas, I´m sure you could make the game bigger and better. If you need some advises, I would say that the game could be a little less linear. You could rework it to add some choices for the girl. And for some new games or classes I have though about a history class, of course history is "bondage history", the teacher is a dominatrix and have some practical features. (I even wrote and script for it to code if I could learn how to do it or for you if you want it). As a consecuence of what happen it that class you could unlock a private class with the teacher to become a Mistress or as a slave for some other girl who wants to learn with Mistress teacher. And last thing to say...Spanish translation is still going on, but these weeks I have had less time, so it´s going a little slower. Keep the good work!!!
RRFrope
2018-10-22 22:46:59 +0000 UTCHi
RRFrope
2018-10-22 22:32:45 +0000 UTCa few ideas Hope you like it. A chemistry class where you can mix different things together with different effects z.b a smoke that makes the class fall asleep. or an aprotisiakum. A cooking class with one blindfold what that's what you eat. Sports class with swimming or a race. corridor patrolie where you can be good or bad. sry for my bad english
Simaron
2018-10-22 14:18:02 +0000 UTCA second day would certainly be great, but I'm a bit conflicted about it as well. I'm not sure if anyone else feels this way, but the main problem I have with the game ending after one day is that it just leaves you incredibly hungry for more. You literally have a single day to get to know all these characters, make love to / enslave / be enslaved by them, and then it ends without really giving you a chance to explore many of the new possibilities this opens up. Sure, this could be done in the second day, but if it follows the same structure as the first one, it will probably introduce even more events and possibly characters you want to do stuff with, potentially leaving the player with the exact same feeling. So my suggestion is this: Rather than having a full second day of classes the player has to go through, you could retroactively declare the first day to be a Friday. Then there'd be no classes on the second day, and the player is free to roam the college and maybe outside of it, just like in chapter 12, except you now have a full day to just play around. Rather than having sequential chapters, the player could enter and leave chapters by visiting certain locations (much like the way the Kinbaku Club works at the moment). There could be events at certain times that you could implement in any convenient order, some of which would be unlocked by previous actions. Or the player could just spend the entire day doing kinky stuff in her dorm, either alone or with others. This might also be a good way to implement some of the ideas from that last poll, like going on a proper bondage adventure or visiting the teachers in their office. I honestly love all the ideas, but I'm not sure I'd like having to choose between them in a single afternoon, even the stuff that's already in the game feels like it's too much for that. It would be great to have a full day to try everything. Replayability shouldn't suffer too much, I think. Just to be clear, I'm not saying to just copy chapter 12, increase the timer and call it day two. The way I'm imagining it, there could potentially be just as much new content as in day one, but without forcing the player to go through a huge portion of it in order, but instead letting them choose what activities they wanna do. Who knows what students and teachers like these are up to on the weekends. PS: Just to throw in a random idea, how about adding a shop (maybe inside the Bondage Club, or as its own location) where you can buy more bondage items or maybe even equipment like a cage for your dorm? This might require a way to earn money, or you could just have a certain amount of money to spend from the start (assuming Sidney doesn't take it from you). PPS: Your other game ideas all sound really fun too, by the way. As with pretty much everything I've seen from you so far, it's hard to pick one. Edit: I only just realized there were way more comments here than I thought and some of these things have been suggested before. Oh well. Also, since you're looking for other games for inspiration, check out Lust Doll by Indivi. It also offers you a choice to be as dominant or submissive as you want, and has some fun torture ideas like nose itching.
2018-10-22 07:44:39 +0000 UTCYes a second day would be sweet, as long as I have enough material for it. It needs to linked to day one of course. A lockpicking skill or class could be pretty fun, I like it. Yes, more story with collars could be a nice touch. Thanks!
Bondage Projects
2018-10-22 03:20:37 +0000 UTCI also think a second day would be nice, why should all end after one day? You are right you should reflect day one and there are many possibilities. As a sample who finds you and sarah in the basement if you both are locked and what will she do release you or use her advantage? Another Idea for a second day is what does Yuki if you escaped the basement in day one? For the classes i have no ideas how to not repeate things. Other Things in my Mind are: You could be tied and stranded. That could open a part to team up with your rescuer to payback. The next Question is what happend to your chastity belt if you still wear it, Eventually we can have a tecnical class you could learn lockpicking to release yourself or others. Why collar a girl when nobody sees it? How react other girls or the teachers to your collar or a collared girl could also be interesting.
Lovebdg1
2018-10-20 06:18:36 +0000 UTCYes, a second day would need to reflect what happened in the first one. But I don't want to repeat the same stuff. A full chapter of Sarah VS Sidney could be lots of fun though :)
Bondage Projects
2018-10-19 21:57:25 +0000 UTCThe second day would have been nice. As part of the novelty, you would be able to influence other characters thanks to the links from the previous day. For example, Sidney as a sub, she would go to the library behind us, invite her to smoke or support her lady in the event of a fight. If she were dominating, she would be able to carry out tasks for her, decide what to wear under her clothes, whether she would use us to make life miserable or to discredit Sarah ect. In addition, relationships in relationships could affect the relationship. For example, a relationship with Sarah and Sidney as a sub would be used by both parties. You could also add some characters' animations. I just do not know how much such expansion would be difficult.
2018-10-19 21:54:34 +0000 UTCTrue, a RPG characteristic system would be more in depth than a simple love/domination meter. It could open for many kind of roleplay and would open for character customization. You could also try to train, break or change the girls you are with. I love the talent show idea, it's pretty original :)
Bondage Projects
2018-10-19 17:52:31 +0000 UTCThere was a text based game i stumbled upon on patreon, chose your own adventure type of thing, that had the player as the Lord of the house with four maids and a head-maid(maybe). Anyhow your job was to train the maids giving them certain tasks. It had I think four categories Hand skill *wink**wink*, Mouth skill *wink**wink*, Eye(Perception) Skill, and i can't remember the fourth. If you ordered a maid to do dusting it would raise their Perception, scrubbing would raise their hand skill, cooking would raise mouth, etc. Those skills were later used in combat scenarios so you had to raise certain skills for certain maids, like you would in an RPG, intelligence for mage, dexterity for rouge, strength for fighter. What if you implement something similar here for subs or in another game? Like an extra skill-set so you can choose how they turn out, and it effects their personality. They set of with certain skills and you increase one thing while trying to decrease another. Things like: -Pleasure skill - how well they are at seduction/pleasure -Pain tolerance - how they respond to pain, enjoy or hate -Pleasure tolerance - how they react to pleasure, ashamed or proud. -Obedience - self-explanatory P.S. For the life of me I can't think of a good setting(scene) for day 2. I see in the comments ideas for cafeteria, teachers lounge, infirmary, those would be awesome. We did have gym in day 1 but we didn't get to explore the room. - School counselor? - Help with whatever the current problem is. Like a little Hint system or a Guide. - Bondage Physics class? - How much rope is needed to suspend somebody :) - Talent show? - Sabotage your competition >:) FTW
Dini
2018-10-19 17:34:35 +0000 UTCYes, a stalker/kidnapper game would be fun. Might be hard to code though. I also like the "force/love/lust/friendship" idea where you can conquer a girl in different fashion and each girls would have its weakness. A system to break the girl will would be fun also, I would need some kind of "willpower" meter for that. The reverse scenario where you get kidnapped would also be great, talk with other slaves and such. Thanks for the ideas!
Bondage Projects
2018-10-19 16:29:36 +0000 UTCNew game Idea: You play as a girl stalker/kidnapper. You go to various places to find and recruit, kidnap, drug, or otherwise get girls to your home. Different girls require different player stats such as strength, dexterity, flirting, drinking/drug resistances, for you to subdue them. Players will need the right combination of stats and technique such as force, love, lust, friendship, overpowering, or drugging them. New paths for different attempts or advantages/disadvantages such as surprise and getting them to lower their guard. The lower someone’s guard the easier to subdue them. After getting them home, you assume the role of Mistress and begin training your new slaves. Some train easier than others and every girl requires different training methods, punishments, and rewards. Players can make some slaves more compliant and accepting while others would never submit, and players would have to relegate those slaves to becoming forever restrained such as human furniture. The player would have to interact carefully with others. She would also be a target for other stalker/kidnappers. Any girl the player interacts with could be a Mistress looking for a new slave such as her. If a player chooses the wrong time or technique or doesn’t have the stats to accomplish a kidnapping she could be at risk of becoming a slave herself and would then have to either accept her fate, turn the tide, or escape to a more secure place. Player slaves could make friends with other slaves and begin to take over or plan and organize an escape attempt. Other slaves may help or work against the player. Any discoveries by mistress would be met with restrictions on the player making future attempts more difficult until it was impossible to escape. Game over.
Sivart!
2018-10-19 16:16:59 +0000 UTCYes! Some kind of system to balance your submissive or Mistress happiness / trust and limits would be great. If you push your sub too hard she might run away or call the police. If you argue with your Mistress too much she might let you go or punish you. I would need to have way more stats than Love and Domination :) A money system where you can buy new outfits and bondage gear would be great, I like it. Absolutely, I'm not sure there's any game that allows to become a slave and be trained, it would be tough to code but lots of fun. Thanks a lot.
Bondage Projects
2018-10-19 15:55:24 +0000 UTCYes! Some kind of system to keep your submissive happy throughout the second day could be fun. If you keep them happy they stay, if not they could try to flee or overpower you depending on the girls. Having the girls collar each would also be great, but it could be done on day 1. Including teachers on day 2 could be a good idea also, the first day is getting more and more crowded anyway. I like the cafeteria and infirmary idea, it could expand the game scenarios. Thanks for the ideas :)
Bondage Projects
2018-10-19 15:43:45 +0000 UTCYes. Including the Kinbaku club characters and the teachers in the second day could be a nice touch. Thanks for your comment!
Bondage Projects
2018-10-19 15:37:43 +0000 UTCThis sounds awesome. I didn't have any ideas for the multiplayer interactions. But these are some great ideas.
Sivart!
2018-10-19 14:17:00 +0000 UTCFor a kinky dating simulator: It would be fun to have multiple interactions and new characters. Having to balance a fine line of dominance, trust and, not being creepy would be a fun challenge to get dates to comply. On the opposite, being too clingy or aloof may turn off other dates that want to dominate you. Perhaps you could only date one half of the spectrum during a playthrough, or even your interactions dictate what dates you unlock. Maybe dominant women don’t want to date another dominant woman like you. Perhaps your too submissive for certain characters or even just not their type. Bondage RPG would be incredible. Club owner simulator would be really fun but with bondage college having a bondage club it may come short of ideas. I don’t know what you have planned for the bondage club you are already building. I can’t wait to see though. For virtual slave/mistress games, I love the simple flash games that involve training slaves. I have never seen one where you are the slave and being trained. But that would be a fun angle to explore. I really dig the mechanics of having limited money, and a new unbroken slave that you must break and bend to your will. But you have to keep a delicate balance of pain, degradation, pleasure, and love to keep your slave happy and docile. Having to buy her things and gifts would add a budget. Using your slave as a model or maid could earn you more money to buy new outfits for your slave or even buy her gifts to improve her mood. Keeping her fed and rewarding her with good food rather than gruel. Allowing her to choose her clothes or picking some for her would have consequences. Ultimately you would break and train your slave. On the other hand, these mechanics would be fun to mess with in reverse. Becoming a slave that is being trained would be a great change that I haven’t seen before and Would be incredible fun.
Sivart!
2018-10-19 14:14:41 +0000 UTCA second day would be nice, but something else I would like to see is a multiplayer bondage game where you can tie each other up or be tied up yourself. You could either make it complicated and have a character design screen similar to an mmo, or you could make it a selection between a few characters. In the game you could have it so leveling up would get you new positions for your sub and have coins or something to get new bindings. This way players grow at a steady rate by playing. Also you could make it so that a reputation will develop as soon as you start of whether you will be a sub or dom. Subs could tie up subs if they choose as long as the target is more submissive and doms can tie up anyone, but must complete a mini game or something with the other dom to see who ties up who. After finding someone it could take you to a session with them where the sub can suggest things and the dom chooses whatever they want to do. The sessions would have a timer that will prompt the sub to continue or not. Continuing resets the timer and quitting releases you. I could suggest more later if you think this could work, but I’ll leave you with this for now
MegaLucario5
2018-10-19 04:30:31 +0000 UTCA second day would have to be broken into separate paths based on player choices from day one. If the player has slaves, they should have to take care of their slaves or risk being turned on. For a slave like Sarah, Maybe Amanda would become her master and fight you for her if you were a bad mistress. A good mistress would get rewards or get to set more rules. Harsher punishments. Maybe be able to train your slaves to perform certain tasks or use them to overpower teachers. Sidney would have to eat what you tell her to and would suffer for any outbursts. Amanda is a sweetheart, but she has a dominant side if you aren’t fair and rewarding with her. She or Sidney could turn on the player and become the master. They may even just overpower her and decide to leave her somewhere to be found and start the game with diminished stats and a different role to the other students. Trading slaves with another for a class period would be a fun interaction. Having to fight off bullies or other mistresses or even dominate them in front of others to protect your subbies would be a fun mini game. Teachers would treat students differently based on if they were a slave or a mistress. Mildred becoming a permanent teacher would be cool. Teachers could dominate students further to bend them into pets. Good pets would get rewards or access to a special area. Bad pets could be punished in new and interesting ways. Restrictions could be placed by teachers to misbehaving students or long-term restraints (escapable?) Teachers could also become mentors to new Mistresses, providing challenges for mistresses to get their slaves to accomplish or renting them for a price or a favor. As far as keeping a fresh atmosphere. The game has already alluded to a cafeteria (teacher interactions) public acts by your slaves. Or maybe something your mistress wants you to do for her. Perhaps she wants to publicly humiliate you or try to pleasure you without making a scene. Every school needs an infirmary. A nurse and some medical restraints would be a fun addition. Maybe a first aid class, along with some new toys and devices. Chemistry class could have some interesting and new things like sticky situations or tentacles. Teacher’s lounge for good pets would be cool. With some special teacher interactions behind closed doors. I left Jennifer out since I haven't seen her full character development yet. She seems shy though and with the introduction of a new antagonist in her new chapter, It may be a fun day 2 to get use of her. She could steal Jennifer from you. Perhaps if you go soft she would enslave you both. Or offer to buy/rent Jennifer from you, making her and Sidney both resent you and want revenge. If she is a closet dominatrix, perhaps she could have some new bondage adventures to send you on throughout the school. Or maybe she knows something the other students don't about the Gym and its secrets.
Sivart!
2018-10-19 03:51:54 +0000 UTCI like the idea of continue with the second days, theres many possibility can be done since u will having bondage club and kinbaku club. you can add on the kinbaku club character on the main chapter which MC can meet and interact with them outside from the club room. Yuki and the other teacher story can be expandable on second day. But whatever you do its your choice to make and i like your work..cheers!
Yume
2018-10-19 02:35:15 +0000 UTCYes, frustration point level or something like that could be fun, the actors could go crazy without sex. Sub quests might be added to the first day, not 100% sure yet. Yes, a ranking system between Dommes would be great, especially if I do a multiplayer feature. The girl enslavement could be done on the first day, still not sure though. I'm not sure I'll do more clubs, there's already the Kinbaku and Bondage Club, but we'll see.
Bondage Projects
2018-10-18 21:21:30 +0000 UTCThanks for that huge comment! Yes, I will absolutely make something that makes me happy and I would want to play myself. I will need lots of original ideas to do a second day but there are lots of possibilities for it. Maybe I could also build a new game that would be called from the Bondage College or started by itself. Yes, I could combine the card/RPG side with a multiplayer side so you can play by yourself and also meet other players to chat/battle/kidnap. Maybe import you character and inventory from the Bondage College to that new game. Thanks for your comment, it opens new ideas :)
Bondage Projects
2018-10-18 21:18:01 +0000 UTCOk. Ideas for second day. -Yep definitely some kind of point system for belted actors or just subs. -Quests for subs that they have to complete for a special reward/scene? -Maybe ranking systems for other Doms? Who is the top domme? -Help other girls enslave each other. If you haven't collared Amanda or Sarah, help Amanda become the Domme that Sarah needs. Help Jennifer enslave her bully,... -More clubs for other kinks or activities with their own points/ranking and mini-games? Chatity club, Pet club, Escape Club,...?
Dini
2018-10-18 19:09:54 +0000 UTCFirst of all, Do whatever makes you happy. If you are not going to enjoy the work, or at least the finished product, then don't do it. I would rather see something done with care that nobody wanted, than something half-assed because "that's what everybody wanted". Second... day as well for me too :). I think there is a lot of potential to the College and lots more can be done with it. No idea what you have in mind for the last chapter or what wildsj plans with Kinbaku Club but I can't wait to see. Maybe Locked paths(choices) on the second day dependent on the first day. If anything pops to my head I'll post it here. On to the other ideas: Bondage RPG's - there is lots of them out there. Well maybe not lots but 4 pop in to my head immediately and they are all pretty much the same. Only one has something different in it that I like and it does nothing with it, just a side distraction :( Virtual Slave/Mistress - might be ok but I think the cost-benefit ratio would be to damn high. Think stop motion movies, how much time and effort in to making a 5 seconds scene. Dating sim - I'm actually curious to see how that would play out. Haven't played much of those, only one and only one play-through, and it was ok. Club owner - Sounds like it would be a city management/builder game. Get more clients to buy more stuff to get more clients to get more stuff etc.... No idea what you have in mind. Multiplayer game - This I have thought about. There was an old rpg forum style site where you could pick to be a kidnapper or a damsel and interact with other people. Singed up once and never used it. Not keen on typing a lot :D for amusement. But I DID have an idea for an online multiplayer card based game. I'll probably never do it but if you or somebody reading this could here it goes : Typical card game(MTG or hearthstone although when i picture it its mostly hearthstone) 1v1 both character are shown(drawn) and depending on their HP in various states of bondage.Lose when Hp is 0 = helplessly bound;Cards have their health and attack;If player is gagged - can't cast spells;If player is blindfolded - can't attack player; The details and actual mechanics can be however you want them to be. Now when you have a layout of a game you open it up to all the kink artist out there. They draw it for you and you put the credits for the pic in the flavor text, maybe even a link to their site/portfolio if they want to. But the final say is yours what's in the game and what is not. And then you just keep adding cards bit by bit. Big problems would be matchmaking(but that is true for any multiplayer game) so i would add an AI so you can play by yourself, And that this is a stupid idea and nobody would play so why bother :( Holy shit I typed a lot. Maybe i should have broke it down in to more posts.
Dini
2018-10-18 18:40:57 +0000 UTCTaking over the school is quite an ambitious idea but I like, it could make for a fresh and busy second day ;)
Bondage Projects
2018-10-18 18:09:54 +0000 UTCAlright! And do you have ideas or scenarios for these kinds of game? Can you think of similar games that could inspire me?
Bondage Projects
2018-10-18 18:08:57 +0000 UTCThanks, I will certainly go for what makes me most happy, this way the next project will progress further and faster. I do want to add more interactions between the player and girls but I don't have enough material to do a fresh new day. Do you have ideas of what I could do?
Bondage Projects
2018-10-18 18:00:20 +0000 UTCWhat could be fun and fresh in that second day?
Bondage Projects
2018-10-18 17:58:26 +0000 UTCIt's not really a poll, I'm fishing for ideas. What could be fun for a second day?
Bondage Projects
2018-10-18 17:58:10 +0000 UTCAny fun ideas for that second day?
Bondage Projects
2018-10-18 17:57:39 +0000 UTCYour English is fine :) If I build a brand new game like an RPG, it probably won't be linked to the Bondage College, but it could be fun for sure. Do you have ideas for a second day?
Bondage Projects
2018-10-18 17:57:24 +0000 UTCDo you have ideas for that second day? I need to make sure I don't repeat the same stuff.
Bondage Projects
2018-10-18 17:56:23 +0000 UTCAnd do you have ideas for that second day? I need to make sure I don't repeat the same stuff.
Bondage Projects
2018-10-18 17:56:08 +0000 UTCAn errand system or orgasm control for sub player are good ideas. It could be implemented in day 1 though. Thanks
Bondage Projects
2018-10-18 17:55:35 +0000 UTCYes, that's why I'm fishing for ideas right now. It's still pretty far away in my horizon.
Bondage Projects
2018-10-18 17:53:54 +0000 UTCIs there such games that already exists? Do you have ideas for that?
Bondage Projects
2018-10-18 17:53:10 +0000 UTCThanks! And do you have ideas for such an RPG? Is there other adult RPG that you've tried that had fun concepts that I could use?
Bondage Projects
2018-10-18 17:52:33 +0000 UTCThanks! A school trip is a good idea for the game :)
Bondage Projects
2018-10-18 17:52:11 +0000 UTCThanks! And do you have ideas for such an RPG? Is there other adult RPG that you've tried that had fun concepts that I could use?
Bondage Projects
2018-10-18 17:51:15 +0000 UTCI also support the second day idea. For one thing, we already promised the teachers we'd put tem in isolation. As for the plot- taking over the school (up to the headmistress) for a dom, or helping your mistress do that for a sub.
Oren Barzilai
2018-10-18 17:33:52 +0000 UTCI like all of these ideas, medieval or present time bondage-oriented RPG or BDSM club owner simulation.
2018-10-18 17:32:48 +0000 UTCYeah, I think that a second day is a solid idea. I think that there is a surprising level of complexity to this game that there is a lot of potential for fresh ideas still - interactions between different sets of characters, etc. as well as showing changes in attitudes and plot based on decisions from prior days. I think there is no other game quite like this and there is a lot of good material left to explore. However, really, whatever makes you the most happy and fulfilled is the direction you should go: I think its obvious when a creator has passion for his works and people really respond to that
calrodsomething
2018-10-18 17:28:37 +0000 UTCsecond day for sure
Oskar Håkansson
2018-10-18 17:25:45 +0000 UTCOne more second day vote
2018-10-18 17:20:51 +0000 UTCAye second day
Mastodoton
2018-10-18 17:19:49 +0000 UTCthe back Story for the medievel RPG can be that it is a big Play in the thater. just an ideer. Second day or Medievel RPG sry for my bad englich
Simaron
2018-10-18 17:07:56 +0000 UTCSecond day. There are enough Bondage RPG's and I would love to flesh out the game a bit more.
neosuduno
2018-10-18 16:55:15 +0000 UTCSecond day for sure!
2018-10-18 16:54:21 +0000 UTCI'd like to see second day. Particularly interactions between mistress and player, some kinky errands, that involve teachers or other students. Some chastity play with point system, where player must collect points to earn an orgasm. May be add bridge to your poker game in kinbaku club. RPG or virtual slave game looks good too. I love gameplay, where player is sub.
2018-10-18 16:41:07 +0000 UTCEither a second day or Medieval RPG sound good but only if you have creative ideas to diverse them from day 1
Simeon Clayton
2018-10-18 16:29:32 +0000 UTCThe Club owner and Virtual slave / Mistress game sounds awesome!
Tyler Perez
2018-10-18 16:28:57 +0000 UTCWell, I'm all for an RPG. I love those games
Raven-rj
2018-10-18 16:27:58 +0000 UTCHonestly i would say you finish day 1 and stop there for now. Because there is still this comic you wanted to continue after you are done with the game. I would really like to see that. And after that a 2nd day sounds like a good idea. You could do even more days then 2. Maybe the following days are for example a school trip or sth else. :)
2018-10-18 16:25:37 +0000 UTCI vote for a medieval bondage-oriented RPG.
Ray Braver
2018-10-18 16:25:18 +0000 UTC