Hello everyone,
Attached is the shadertoy code and Reshade code:
For setting up shadertoy version:
Step 1. add the chrome extension "Shadertoy Unofficial Plugin".
https://chromewebstore.google.com/detail/shadertoy-unofficial-plug/ohicbclhdmkhoabobgppffepcopomhgl
Step 2. Once you have it, open a new shader on sha...
2025-04-11 18:28:48 +0000 UTC
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Hey everyone, thank-you for sticking with me!
Here is an update on what's been happening.
Painterly Shaders:
After my last video I spend three weeks working on another painterly shader. However I hit a road block where after putting everything together I realized it did'nt look much like the artist I was trying to emulate. So I put that project on pause to let my subconcious play with it. I should pick the painterly shadaer back up again soon.
Painterly Reshade:
I wa...
2025-04-08 02:13:15 +0000 UTC
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Hi all,
Attached are the UI for segmenting an image, as well as an updating copy of the Monet Shder which adds some debug modes. Along with that is a README which explains how you would use these two shaders together, and some voiceless example videos for a quick reference.
This probably the most complex shader/process I've made here and I had to brute force some things to start with. So that's why it's a bit more chaotic than the previous projects. I'll be working to streamline t...
2025-03-04 05:27:07 +0000 UTC
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Hey everyone,
Attached is the source code for the Painterly Shader based on Monet. I will get the UI out to you as well very soon.
The folder contains a README with instructions on getting set up as well as the test image "House_By_Tony_Wan". To use that image you will need the Shadertoy Custom Textures chrome extention so you can drag and drop an image into a shadertoy iChannel.
There are two options for getting this project up and running on Shadertoy bu...
2025-03-02 23:12:19 +0000 UTC
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Hey everyone,
Thank-you to all members for sticking with me this month as I work on the second iteration/version of the painterly shader. A video on it is now available on youtube: https://youtu.be/_VEUioLmyPI
The source code is on the way and should be out by the end of the week. The only issue currently is that the shader requires a bit of manual work. You have to decide on how to seg...
2025-03-02 04:15:22 +0000 UTC
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Just a quick update. The first paint shader I made a video on and posted here was very well recieved. I promised to continue working on it and I have. No images yet but video on this updated version will be out by the end of the February.
2025-02-15 01:25:52 +0000 UTC
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Hey everyone,
Attached is the source code for my latest project "Until Dawn Wendigo Vision"
The folder contains a README with instructions on getting set up. There are two options for getting this project up and running on Shadertoy but I'll give a quick summary here.
The easiest is to use the Shadertoy Unofficial Plugin and import the provided JSON file. If you have chrome you can use this extention.
If you don't have chrome I have provided the code for each buffer, c...
2025-01-27 03:01:03 +0000 UTC
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Hey everyone,
I'm just putting the finishing touches on the source code for my most recent project. https://youtu.be/k0O1ike6so0?si=tix4UuqnP0wwtpqQ
It's based on the Lucas-Kanade method for finding optical flow. I use it to simulate the motion detection the Wendigo's of Until Dawn use.
2025-01-24 20:43:28 +0000 UTC
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Hey members of the source code tier,
I've attached the reshade version 1 of my painterly shader to this post just in case anyone wants to try it there. Currently it's for members of the source code tier and above. Hopefully if you use reshade you know how to add a file path to the folder after unzipping it. The folder contains a texture subfolder and a shader subfolder so in settings you'll need to link to both. I've only been able to use this properly on games with Directx11 and above....
2024-12-24 23:58:29 +0000 UTC
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Here are some free images (screenshots) that anyone who finds this can download and use for wallpaper or whatever they want.
2024-12-18 20:43:19 +0000 UTC
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Hey Source Code Supporters!
I have attached a zipped folder to this post. In it is the base sourcecode for the van Gogh Painterly Shader used in my most recent video.
The folder contains a README with instructions on how to set this up on shadertoy. It assumes you've either used shadertoy before or will be able to follow the instructions to get set up. There are two sets of instructions, one for google chrome which is recommended, and a more ...
2024-12-15 22:35:56 +0000 UTC
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Just letting everyone here know I'm working on getting the code and some bonus clips for the most recent video on here so stay tuned for that!
Edit: The code will be out by the end of the weekend at the latest but hopefully sooner.
2024-12-12 19:26:50 +0000 UTC
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Hey Source Code Supporters!
I have attached a zipped folder to this post. In it is the base sourcecode for the pixel sorting effect used in my most recent video.
I'm not sure how to do this through github since as far as I know it's public, so this is my attempt to make the code exclusive.
The folder contains a README with instructions on how to set this up on shadertoy. It assumes you've either used shadertoy before or will be able to follow the instructions to get set up. ...
2024-11-15 00:29:41 +0000 UTC
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Hi everyone who happens to end up here!
I have recieved a few requests from viewers for a way to support me and/or a way to access code from my projects. So I have created this account!
This Patreon will help me fund improvements to the quality of my videos. That includes things like a better laptop, camera, work environment, adobe premier pro subscription, and other things that often end up being the bottle neck in my projects.
So I am testing out this patreon with three t...
2024-11-03 00:23:35 +0000 UTC
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