XaiJu
eslaf
eslaf

patreon


8/12/2025

We also post production status on discord and X(twitter).
[discord] [X(twitter)]

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Game data download

Please do not upload file names, URLs, etc. on SNS.

[Download the latest version full set [zip]]

[Download for file differential update [zip]]

[Character high quality file] (Required if you want to set the option to 4k)

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fan community

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

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■Game Update Points

This week's update.

We've adjusted the areas where damage was extremely high overall, and the attacks that have excellent overhead low modifiers that can break through defenses, to reduce the overall accident rate in the game.

・All Characters/Systems

Configuration: Fixed an issue where the 2P configuration would appear when multiple controllers of the same type were used. Fixed an issue where the configuration for the controller that pressed the button could be started even if the assignment was empty.

・sisca

236B6C Starting rate 44>40%

236B6D Starting rate 44>35%

・Tae

Due to the high attack power, close-range attacks have been slightly weakened and overhead attacks have been weakened.

Level Up: Reduced power by 20%

4B [Block]: Cannot be canceled into Winds 4th, regardless of whether it's 4th or 5th. Pushback 72>-14. Overall Recovery 35>36F. Counter Hitbox 35>30F.

6D [Block]: Cannot be canceled into Winds 4th, regardless of whether it's 4th or 5th.

・Cecil

FarB: Slightly sped up the timing when the forward Hurtbox disappears.

2B: Slightly sped up the timing when the forward Hurtbox disappears.

JB: Slightly sped up the timing when the forward Hurtbox disappears.

JC: Normal startup speed increased by 2 frames (hitboxes hit while damaged remain unchanged).

・Stina

Bow and Arrow: Start rate 44>35%

F6D: Damage 575>460, Start rate 26>35%, Combo rate 96>94%

F2D: Start rate 44>35%

・Yagabi

C: Increased Active Hurtbox by 3 frames. Slows the increase in hitbox time and increases the remaining time of the hurdle.

28A [Amber] Added ammo limit. Reduced distance (2800 > 2000).

28C Increased Block Recovery +13. Prevents whiffing after-action cancellation. Increased Recovery +23.

28C [FS/Block] Fixed a bug where the attack could not be canceled with a dash or jump.

46A Increased hitbox time after the attack.

46B Faster startup (1 frame). Increased hitbox time after the attack (reducing the difference in counter time depending on the character).

・Alcott

214A Combo rate 40 > 22%

2D Added Repetitive attack.

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Other

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

・A manual is included in the [EslafServerSetup] folder so that individuals can create a network server. It's in Japanese, so please translate it.

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Once we have implemented the following game features, we would like to distribute the game on Steam Early Access.

- Implement Serena Alcott's graphics

- Implement Unbirth (planned final boss)

- Implement arcade mode and associated credits

- Network functionality (technically stable operation may be difficult)

- Steam platform compatibility

After the start of Early Access, we will continue to distribute the latest information on the support site, and if any new systems or characters are added, we will update them on Steam.

8/12/2025

Comments

it feels like there's so much buffer on the input. it feels like if i press a button in 30 frames of block stun, it will always come out and i get hit by a frame trap

Boonool

I think these are great changes! Damage was a bit too high...

Miwa Valentine


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