XaiJu
eslaf
eslaf

patreon


5/23/2023

Comments on patreon are not notified, so there is a high possibility that you will not notice them. Please DM me on twitter.

E's Laf++-----------------------------------------------------------------

[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

■Game Update Points

・Overall adjustment Others

Adjust the update timing a little. "As a result, the character update frequency will drop slightly."

Since the overall policy is being decided for Main, it was reflected. Cecil is almost done Other characters such as sisca are slowly

Priority is given to creating a new Kitsune and re-recording the command list video.

Training Mode [Invincible Technique] Fixed a bug that prevented reversal action after recovering from knockdown

Quick Rise [Before] Overall Recovery 8>20F Prevent Invincible move

Overall damage attack coefficient 80>100%

Start rate 6-12% decrease

Multiplication correction adjustment (omitted because it is too detailed)

Floor bounce Fixed a bug that prevented CB from using damage motions individually adjusted for characters instead of general-purpose

Combo time [short] 180>240F


・Main

Changed some big counter compatible techniques and weakened the behavior at the time of counter

C[CH] Hitstun to the same value as normal

D[CH] Changed to ground damage Pull

6B [Hold] Changed to Repetitive Screw Blowback

2C [Normal] Remove floor bounce

2C[flame] Startup28>24F Damage 1398>1224 so that the flame disappears

2C [flame/ground] X-Knockback15>45

236A[flame] Startup 4F speed up (Bullet ejection timing 2F speed up)

236A[Hold] Don't let the flame disappear (normally it disappears)

214A [flame] addition

236B[flame] Don't let the trapped flame disappear

236C damage adjustment

236C [flame] Damage adjustment Behavior was different from normal so it will be the same Flame will disappear



・cecil

Changed some big counter compatible techniques and weakened the behavior at the time of counter

Forward Collision hitbo in the same state as standing Difficult to pass through the opponent

Retreat Collision hitbo in the same state as standing Difficult to pass through the opponent

A Slightly narrow the width after the 1st Startup of the attack hitbo Considering slippage

C[CH] Hitstun to the same value as normal

6B[CH] Hitstun 20>36F Upward blow away 100>110

6C Fixed a bug where the combo time was based on the A standard.Adjusted the Hit Stop to be shorter not only during Block but also on ground On Hit.

2A Slightly narrow the width after the 1st Startup of the attack hitbo, considering slippage

2D Low Profile avoidance granted

2D[CH] Blown away 74>82

J2C Fixed a bug where ground hits did not hit consecutively Wall Bounce trigger Hard knockdown at Wall Bounce Opponent Hit Stop 2F increase

J4C fall timing 4F late




・sisca

Cross-up specialized characters and adjustment policy do not mesh well, so we will gradually return the cross-up part. while fighting.

214B Adjusted some hitbos of the attack hitbos, making the width of the hits narrower when standing

236B Expand the damage hitbo downward so that the hitbo remains near the ground on 3F when it jumps up

236C Expand damage hitbo downward


・Kitsune

Spinning blowback damage added

---------------------------------------------------------------------------

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

5/23/2023

More Creators