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E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (top priority)
Character adjustment: Since it was a continuation of nearly 10 years old adjustment, we plan to adjust it to match the modern fighting game scene.
Command list Commentary, video, thumbnail creation (Main, sisca completed)
Kitsune animation added
Stina Addition of new moves, adjustment of detailed specifications Since adjustments are still in progress, combos are too connected and there are some action restrictions.
Serena Added Graphics will be updated
VS-NET UI creation
I want to make the first Mook book, and I've already confirmed how to make it and the actual product. Only time is left
Create an explainer video
Alcott Stopped work for a while to boil down the concept Remake to [power + gamble]
Caligula added Add a temporary character with the same graphics as [E's Laf]
We have summarized the adjustment policy in text http://eslaf.main.jp/2/tyo.txt
・Overall adjustment Others
Adjustments have been made to FC-related actions that are too strong and difficult to understand.
FS[Start]Start rate1>60%
Because he had a strong action from clearing the skies so that the correction of 120F FS would be entered after FS was activated
Removed FC Invincible.It had the same performance as FS, but since it was possible to change the action after confirming the opponent's actions, it was almost upwardly compatible, and in some situations, the recovery was extremely short, so it was corrected.
Ground Quick Rise [front] same specifications as middle and rear
CB Bar recovery deletion
Block break/burst type/hit effect adjustment
・Main
Air Dash Cancellation timing 21 > 12F Air Dash dedicated inertia 16 > 22F (timing to start falling) Increased damage hitbo Adjusted experimentally as it was too weak JA does not hit crouching at the fastest
Flame Removed flame moves other than special moves on the ground so that they will disappear when a flame corresponding move is activated
flame[FS] added Trap time 240F
6D Strengthen Repetitive Hitstun22>18F Fix bug where Hitstun increased when floor bound Remove flame trap
JA Active 6> 4F Startup's first half 2F is a hitbo only above the knee
JC Active6>4F Expand damage hitbo downward before attack Startup
Ground throw [front] X-Knockback 154>80 Upward blow 120>100
236A [Bullet] Behavior change Active79 > 49F If within range, take a Block pose (Shadow stepping)
236A [flame/bullet] Behavior change Increased number of hits Active 219>119F When within range, take a block pose (shadow stepping)
236A [flame/bullet/midair] Adjusted to blow up, making it easier to hit all air hits
236B Number of flame traps 4>2
236B[flame] X-Knockback 90>20 Upward blowback 108>128 Pushback 180>71 Increase power
236B[flame] X-Knockback 50>10 Blown up 76>128
236B [FS/Drill] Cannot be canceled other than the final hit Hitstun minimum guarantee 10>14F
・cecil
FarB D cancel route added Hitstun16>20F
C Hitstun20>22F
D Hitstun 16>22F
2B Hitstun 14>16F
2D X-Move100>1200 Startup11>14F Overall Recovery38>35F X-Knockback20>-20 Knockback 61>88 Pushback71>35 Remove Special Move Cancel Expand collision hitbo upward
6C[Block] Fixed a bug that Hit Stop was getting longer
JC [Ground] Remove floor bounce
J2C Pushback200>30 Restored behavior
Added J4C X-Move-200
J4C[FS] specification change Startup remains unchanged Increased number of hitsInvincible time 3-12F
JD Floor bounce deletion
6DA X-Knockback 200 > 70 Pushback 200 > 80 Fixed a bug that did not hit continuously
236C Changed to soft knockdown because it was still hard knockdown due to a setting omission
214D[FS] Fixed a bug where two screen freezes overlapped and the opponent could move
・sisca
Overall, there was not enough time to make adjustments, and sisca will return to adjustments that match the concept next time. sisca and tae plan
Air Dash Cancellation timing 21>12F Air Dash dedicated inertia 16>22F (timing to start falling)
214B[FC] Fixed a bug that TB was possible
214D Invincible Time 1-81>1-53F
J214D Delete
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.