XaiJu
eslaf
eslaf

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5/18/2023

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E's Laf++-----------------------------------------------------------------

[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

■Game Update Points

・Future plans (top priority)

Character adjustment: Since it was a continuation of nearly 10 years old adjustment, we plan to adjust it to match the modern fighting game scene.

Command list Commentary, video, thumbnail creation (Main, sisca completed)

Kitsune animation added

Stina Addition of new moves, adjustment of detailed specifications Since adjustments are still in progress, combos are too connected and there are some action restrictions.

Serena Added Graphics will be updated

VS-NET UI creation

I want to make the first Mook book, and I've already confirmed how to make it and the actual product. Only time is left

Create an explainer video

Alcott Stopped work for a while to boil down the concept Remake to [power + gamble]

Caligula added Add a temporary character with the same graphics as [E's Laf]

We have summarized the adjustment policy in text http://eslaf.main.jp/2/tyo.txt



・Overall adjustment Others

Adjustments have been made to FC-related actions that are too strong and difficult to understand.

FS[Start]Start rate1>60%

Because he had a strong action from clearing the skies so that the correction of 120F FS would be entered after FS was activated

Removed FC Invincible.It had the same performance as FS, but since it was possible to change the action after confirming the opponent's actions, it was almost upwardly compatible, and in some situations, the recovery was extremely short, so it was corrected.

Ground Quick Rise [front] same specifications as middle and rear

CB Bar recovery deletion

Block break/burst type/hit effect adjustment


・Main

Air Dash Cancellation timing 21 > 12F Air Dash dedicated inertia 16 > 22F (timing to start falling) Increased damage hitbo Adjusted experimentally as it was too weak JA does not hit crouching at the fastest

Flame Removed flame moves other than special moves on the ground so that they will disappear when a flame corresponding move is activated

flame[FS] added Trap time 240F

6D Strengthen Repetitive Hitstun22>18F Fix bug where Hitstun increased when floor bound Remove flame trap

JA Active 6> 4F Startup's first half 2F is a hitbo only above the knee

JC Active6>4F Expand damage hitbo downward before attack Startup

Ground throw [front] X-Knockback 154>80 Upward blow 120>100

236A [Bullet] Behavior change Active79 > 49F If within range, take a Block pose (Shadow stepping)

236A [flame/bullet] Behavior change Increased number of hits Active 219>119F When within range, take a block pose (shadow stepping)

236A [flame/bullet/midair] Adjusted to blow up, making it easier to hit all air hits

236B Number of flame traps 4>2

236B[flame] X-Knockback 90>20 Upward blowback 108>128 Pushback 180>71 Increase power

236B[flame] X-Knockback 50>10 Blown up 76>128

236B [FS/Drill] Cannot be canceled other than the final hit Hitstun minimum guarantee 10>14F



・cecil

FarB D cancel route added Hitstun16>20F

C Hitstun20>22F

D Hitstun 16>22F

2B Hitstun 14>16F

2D X-Move100>1200 Startup11>14F Overall Recovery38>35F X-Knockback20>-20 Knockback 61>88 Pushback71>35 Remove Special Move Cancel Expand collision hitbo upward

6C[Block] Fixed a bug that Hit Stop was getting longer

JC [Ground] Remove floor bounce

J2C Pushback200>30 Restored behavior

Added J4C X-Move-200

J4C[FS] specification change Startup remains unchanged Increased number of hitsInvincible time 3-12F

JD Floor bounce deletion

6DA X-Knockback 200 > 70 Pushback 200 > 80 Fixed a bug that did not hit continuously

236C Changed to soft knockdown because it was still hard knockdown due to a setting omission

214D[FS] Fixed a bug where two screen freezes overlapped and the opponent could move



・sisca

Overall, there was not enough time to make adjustments, and sisca will return to adjustments that match the concept next time. sisca and tae plan

Air Dash Cancellation timing 21>12F Air Dash dedicated inertia 16>22F (timing to start falling)

214B[FC] Fixed a bug that TB was possible

214D Invincible Time 1-81>1-53F

J214D Delete

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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

5/18/2023

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