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【Note】
If you can't download the game
Browser security is bad, not game data. There is no problem with the prepared data, and it is difficult for me to improve it.
Please check whether it has been canceled from the save by right-clicking or from the download history.
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
discord - https://discord.com/invite/ATTQtBv
wiki - https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (top priority)
Operation related: Since it has been implemented, fine tuning the specifications and improving the UI
Music cecil music request
Kitsune Add 3D model creation
Serena Added Graphics will be updated
Addition of Stina techniques, adjustment of detailed specifications
VS-NET UI creation
Command table UI improvement
I want to make the first Mook book, and I've already confirmed how to make it and the actual product. Only time is left
Create an explainer video
Alcott Stopped work for a while to boil down the concept Remake to [power + gamble]
Caligula added Add a temporary character with the same graphics as "E's Laf"
We have summarized the adjustment policy in text http://eslaf.main.jp/2/tyo.txt
・Overall adjustment Others
Hit Stop Internal data sorting Partially increased by 1F due to the impact
Attack hitbox Fixed a bug that did not hit if each other's hitbox was completely inside
・Tina
If the bullet hits another character and loses, it doesn't fit the concept, and if it's too strong, it's too strong against Far slow-footed characters.
Made it stronger against bullets.
Trail beam Fired when the projectile is clashed
・sTina
Dash command forward Dashslide16>12F
Aerial Grab Behavior changed between normal and flight states
Aerial Backdash Transition to flight state
6D Command to 66
A/2A Changed to body attack instead of effect
A/2A/CloseB/FarB/C/JA Remove Repetitive
2C Pushback 50>82 knockdown attribute
2D Bar consumption 0>1 Number of hits 1>4
JA JA cancel added
JB Changed the timing to stop in the air to 0>2F Land possible timing 0>3F
JC[land] Expand attack hitbox upwards
Flight J6B Gravity Scaling Acceleration 0>100%
Flying JD Can be activated even in normal jump state Bar consumption 0>1 Startup 0-2F hitbox expansion 3F to previous hitbox Explosion timing 5F earlier
236A Changed to 5D Bar consumption 0>1 All Recovery 58>52 Added a damage hitbox to the rising buttocks (hit only during damage)
Changed to 5D 236A
236A [bow and arrow] with wall attachment> spinning blowback fixed damage 0> 400
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・ Language setting Choose from optional languages
・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.