XaiJu
eslaf
eslaf

patreon


1/5/2023

https://twitter.com/FreeEslaf/status/1610237871503597571

Comments on patreon are not notified, so there is a high possibility that you will not notice them. Please DM me on twitter.

【Note】
If you can't download the game
Browser security is bad, not game data. There is no problem with the prepared data, and it is difficult for me to improve it.
Please check whether it has been canceled from the save by right-clicking or from the download history.

E's Laf++-----------------------------------------------------------------

[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

discord -  https://discord.com/invite/ATTQtBv

wiki - https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7

■Game Update Points

・Overall adjustment Others

Clash attribute Removed all Clash attributes other than A and 2A, because the defense-related issues were complicated for each character and each move rather than common

Blue Block Increase the size and play the first half slowly


・Main

6C[FC] Fixed a bug that could be hit repeatedly

6A/JA Clash priority attribute deletion

236A Block Recovery10>14F


・Qdora

J6C/J214AC Blue Block setting


・sisca

Grab [FC] Fixed to not be able to FC

6A Clash priority attribute Delete

214B Increase Hit Stop 12F

236B Special Move Cancel Timing 3>4F If you press BC with Double Tap, it's easier to get a C derivative at the fastest (it's more difficult than this due to the specifications, but it's much easier to get out

236B2C/236C2CActive8>1F

236B6D/236C6D[Block] Hit Stop12>24F

J214B[Block] Hit Stop12>24F Blue Block setting


・Tae

B/6A/JA/JB Clash priority attribute deleted


・cecil

CloseB/6A Clash priority attribute Delete


・sTina

With the current specs, there is a possibility that slow Close characters such as Alcott will checkmate, so I will consider taking advantage of flight with a policy of strengthening medium range and Close rushes.

Weight bar removed.Stina's defense is weak and attack is not that strong.I'll wait and see while actually fighting.I'll think about how to use 5D.

Close hitbox 800>900

High jump Air rise amount 1000>500

A/2A/JAActive9>6F

2A Clash priority attribute added

2B/2D/JA/JB/J6A/J2A Clash priority attribute deleted

4B Command change 5B Activated only when approached Extension delay 14>17F

B Change to FarB Extension Grace 20>18F BlockRecovery12>14F

C Extension Grace 26>18F Startup16>13F

6D If there is no cancellation, the dash will be activated 4F faster, and the downward movement will be deleted.

2C Startup12>9F Blown away 82>56 Start rate37>29%

2D Startup 15 > 17F Blow up 82 > 56 Overall Recovery 40 > 32F Delete attack hitbox forward direction Blow away Kokashi > Normal hit

JC [Aerial] overhead > high Hit Stop3 > 0F

Flight JC Active65>21F Startup speed up Grounding timing speed up

J6A Hitbox horizontal reduction Pushback 71>106 Added aerial attack attribute 6A anti-air did not work

J6A [Start] Damage 719>863

J6A[Start/Block] Hit Stop13>19F

J6A [ground hit] floor bounce > normal damage

J2C Delete

236A Prediction line added Overall Recovery48>58F Active10>6F Deleting wall attachment Extension grace period 24>18F

214A Extension grace period --> 20F Repetitive addition  Make ground damage except for the final hit Make the effect part appear slightly forward

214A [Block] Opponent side Hit Stop 3F increase

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.

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1/5/2023

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