https://twitter.com/FreeEslaf/status/1549059728202174465
https://twitter.com/FreeEslaf/status/1549408109160022020
https://twitter.com/FreeEslaf/status/1549422714557177856
https://twitter.com/FreeEslaf/status/1549423441551699968
https://twitter.com/FreeEslaf/status/1550139788644450304
You're sure to get a response on twitter. DM are hard to notice, so please use replies.
E's Laf++-----------------------------------------------------------------
discord *Created by volunteers- https://discord.com/invite/ATTQtBv
wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7
■Game Update Points
Current Adjustment Policy
Regarding EVOver
We have been focusing on balance adjustment since we heard that the data on the 17th will be used for EVO.
Originally, we did not have the EVO in mind, and we heard about the EVO side tournament after we decided on this adjustment policy.
We are currently in the middle of making adjustments, and since there are differences in character strengths, we are now making major adjustments to our characters one at a time.
We apologize for the short notice to those participating and hope you understand.
Currently, Main, Qdora, sisca, and Tae adjustments have been applied. Detailed fine tuning will follow.
We are currently working on Alcott, but the concept is weak and difficult to use, so we may have to start from scratch like Qdora, including the graphics.
For this reason, we are not touching it now.
I feel that the balance between the previous version and the new version should be redesigned for the current action.
All characters and systems
Change combo UI We may tweak it by actually playing the game and checking the visibility.
Counter Hit UI Changed May be tweaked after testing visibility in actual matches.
Menu UI fine-tuning
Create the official UI for the start of a match, which was tentative
Victory UI What was tentative was made official.
Action Gauge UI fine-tuned to display decimal points
Configuration settings Fixed a bug that the game crashes in certain saved states when shared between the trial version and the full version.
Music There was a bug that the loop timing of the BGM was off on certain models, so the file has been changed from mp3 to ogg.
Aerial Return Adjusted the collision hitbox so that the distance between the two players is greater so that attacks do not hit each other at unexpected times when they perform a move immediately after returning to the air.
CB Removed the non-attackable attribute.
Main
flame Fixed a bug that the user could passive attack without knockdown even when taking damage at a specific timing.
J236A Startuphitbox portion of the bow has been slowed by 2F.
J236A[FS] FS darkening timing 15>12F
SISCA
J236A[FS] FS darkening timing 15>12F ・sisca
214D[FS] Startup now changes depending on distance.
Qdora
236A/236B/J236A/J236B prediction line added
Tae
Self-destruct with knockdown attribute Damage 716>0 Fixed damage 0>500 Fixed penalty of 500 damage regardless of the startup move
46C Make descending characters hit since they were invincible when they were disappearing
236A [FS] Fixed a bug where the pillar portion would not hit when in the air.
236B Adjusted the movement to not slip past the opponent for a moment. The overall movement amount has not changed, but the hitbox movement speed has changed, which may affect combos slightly.
cecil
2C[startup] chase grace 26>42F
DB Knockback adjustment Fixed a bug that the kerizobori time on a ground hit was forever.
236C To be completely invincible while ascending, so that it will be hit. Aerial attacks will now be avoided from 1F until ascending.
236D[FS] knockdown
Tina
Picking up and eating The gauge was recovering abnormally at the same value as before the gauge rise, so it has been reduced to 1/9.
1C The chase grace was unusually strong compared to 2C/3C, so it has been adjusted.
1C/2C/3C It was 2-hit, but internally it was set up to 3-hit, so it was readjusted based on the amount of discrepancy when the hitbox was adjusted.
214D Fixed a bug where invincibility disappeared before startup.
214B/214C Gauge increase enhanced.
∙ Work now, work next
After adapting the new adjustment policy to all characters except Alcott
Stina's creation while creating graphics for the new fox character, and finalizing the overall concept and technique specifications for Alcott.
/ Scheduled update ・ Creating new character ・ Bug Fix
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・ Language setting Choose from optional languages
・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.
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・ keyconfig Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.