3/16/2020
Added 2021-03-16 00:00:18 +0000 UTCYou're sure to get a response on twitter.
DM are hard to notice, so please use replies.
E's Laf++-----------------------------------------------------------------
discord - https://discord.com/invite/ATTQtBv
wiki - https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7
■Game Update Points
All characters
We have made further adjustments to simplify readings that may be complicated, except for FS overall, to prevent beginners from stumbling over them.
Counters Changed the damage compensation for counters from a 25% increase to a 5% increase.
We want to aim for high firepower with counters, but we've seen that a 25% difference in damage with the same content is quite uncomfortable for beginners, and since counter-only combos are decreasing enough, we'll adjust the combos when counters are used to make people more aware of how to increase damage.
For TG no-gauge moves, restrain the opponent on hit so you're sure to hit (we'll be fixing the fact that you can block under certain conditions soon).
The mind game will now end when the attack is caught, reducing the need for deep readings to block TG counterattacks by one.
No longer possible to follow up on.
There are no moves that can be used for FC without this move, so we made it impossible.
Due to the fact that this move has the earliest FCable point among the command moves, there were a lot of cases where the jump would go off depending on who was controlling it.
Darkening and an opponent's hit move at the same time will result in a loss.
Prior input grace of 36F has been restored to infinite again.
FC Changed from having no invincibility in the first two frames after canceling to having invincibility in the first two frames.
Dash FS now has its own motion.
Backstep FS now has its own motion.
Main
Far B Changed duration from 4 to 8F, making it easier to destroy the 8F invincibility of Backstep.
C Stiffness increased from 38 to 34F. 1F delay until the tip hitbox appears.
6CFS Enabled to set up flames before dark
214D Flame support
S Tina
J6A Changed return to air to 42>36F
JD/J6D Limited number of bullets, reduced stiffness by 14F Lv1
JD/J6D[Lv1] Bullet speed reduced
JD/J6D had a strong "frame-up" aspect to it, so I've made some adjustments in that regard.
The purpose of JD's unguardability is to move the opponent, so we've made it harder to use unguardability in a wake-up attack.
We'll see how the weakening balances out the matchup in future adjustments.
/ Scheduled update
・ Creating Qdora
・ Creating background
・ Bug Fix
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・ Language setting
Choose from optional languages
・ Video and streaming
Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback Implementation
I know ggpo exists, but I haven't decided if I want to implement it.
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・ keyconfig
Press F9.
When the PAD is operated, the setting items of the 1P side will open.
Press F9 and perform key configuration with PAD from the top to the bottom.
Make this exe active.
Press F11 to complete the setting.
Comments
On the title screen, press F11/F12 to change the language. Afterwards, press F9 on your keyboard to bring up the controller configuration. Press any button on the controller you want to setup and then press F9 again. From there you'll be prompted to setup the: -Directional inputs -Attack buttons (A, B, C, D) -E button (Taunt or reset in training) -Fatal Shift button (F) -Start button (S) -Record and Replay button (For training) -Reserve button
2021-03-19 05:10:07 +0000 UTCAnyone Here Knows What The Controls Config Says? Since Its All In Japanese When I Go In F9.
2021-03-19 05:02:23 +0000 UTCI tried opening it in a new window and it said error 503, that the page didn't exist.
2021-03-18 02:13:44 +0000 UTCFor those that are having difficulties downloading the build: -Right click the download link and open in a new window. -Refresh the new window and the exe will start downloading!
2021-03-17 17:46:28 +0000 UTCGame is really amazing, would love to see the implementation of rollback knowing how much having that kind of thing can really boost the amount players coming to the game. Especially in this day and age
2021-03-17 15:35:25 +0000 UTCi dont want to be armchair developer but you really should look into rollback. guilty gear strive having good rollback is making some huge waves in the fgc and what companies are gonna do moving forward. itd be a huge investment if you looked into it to implement it. just wanna see another fighting game blow up :))
2021-03-17 15:05:22 +0000 UTCI like the gameplay! Its fun
Raionbomber75
2021-03-17 06:49:21 +0000 UTClikewise
EagleRaid
2021-03-17 06:32:24 +0000 UTC