https://www.youtube.com/watch?v=Rq9k1CrjpoQ
it still haves small issues and imperfections, but finally, finally it looks and moves good.
As soon as I implement enemies I will make a private demo
As soon as I have 5 enemies completed I will make a public demo
Thanks god one of my programmers (the one that did a very good job but ran out of time) is helping me with tips, answers and ocasional edits.
There are other feature implemented that I didn't showcased, that is Pherl bitting, and walking around with her mouth open looking upwards, it is fully functional but I was too tired to add the sound effects.
in the next days I will add that, the missing effects and particles, and I will start adding the enemies.
The rest of the team? The illustrator is now ok, she had some personal problems at the start of the month so she was unable to help me, the composer is still dealing with personal stuff, she was working on an encounter theme for when Pherl is attacked in the city hub world, it was going very well.
I coded this very carefully, to make sure I can fix any issue and polish the game, and I have the help of the best programmer that helped us.
But I still have to make some comissioned work, and work in the youtube animations.
I can do it!
As always, thanks you for your patience and support