There are some yet to be seen, since I think they are too good to be seen in only an image.
A little disclaimer about "feature creep": Don't worry, in games like Metal Slug and Mega Man there are like 25 enemies in each game, the only thing that will be hard to make are all the animations, but none of the enemies will introduce new gimmicks that will conflict with each other.
A little overview of what do we have in here:
Zombies: they will not react to pain or fear, and when being hit they will break in different ways and then go back to normal, to characters like Phearl, Lilac and Oliv they will have almost no nutritional value.
Medics: from different factions, made to reanimate KOed enemies in different ways. In the late game, the soldiers will eventually replace their nurses with the super medics, this ones will be able to heal enemies that were previously impossible to, like the semi digested ones.
Mutant: The soldiers will eventually develop a patogen that transform anyone that consumes it into a violent voracious monsters. This will be made to surprice the player during normal gameplay in late game, transforming friendly NPCs in enemies suddenly
Bloody nurse?: From the slasher kind of enemies, this ones will have a probability of spawning when you stay outside during late night in the city hub world, or by exploring some secret places. They will act like mid bosses
Police girl: From Polyand's side stories, the other characters can also find them negotiating with the soldiers
Yakuza enemies: From Pherl's side stories, the other characters can also find them negotiaitng with the police, or in the asian town where Pherl practices sumo.
Daiguey
2024-05-30 05:10:14 +0000 UTC