XaiJu
Zollock
Zollock

patreon


New enemy archetypes

I really like this concepts, I plan on repeating them in other factions
They are meant to affect the main gimmick of the game

This archetypes are:

The staller: This character is meant to annoy the player, forcing him to plan their attacks instead of eating the first enemy he can get his hands in
That is because the staller is too heavy to be combo-ed in the air, and her hips are so thick her animation of being eaten will be slow the rest of enemies will have a lot of time to attack you

The couple: This are 2 different characters that move together, stronger and more durable than regular enemies, depending on which enemy the player eats first, the remaining one will react differently, allowing the player to choose a course of action again.

The hazmat: The hazmat soldier is not very strong, but very sneaky and durable, can inflict poison effects in the player. Her special feature is that when she gets eaten she will take far more time to be digested, slowing down the production of bone projectyles, and because her acid proof suit she will also be battle ready immediatelly if another enemy makes the player spit her out.

New enemy archetypes

Comments

they will reappear, otherwise they would be midbosses instead

Ziliock

Always glad to see new enemies. Hoping to see some type of machinery at some point being operated, and of course for you to really test the limits of size difference.

Asteriskk

These character archetypes are really cool! So will they be unique enemies for specific levels, or will they reappear throughout levels?

DownhillRabbit6.1


More Creators