Hi everyone!
Welcome to our first weekly reporting for the month of April! With the hustle and bustle of the release month now behind us, the amount of progress being made has scaled back from a gush to a trickle given that we're now back to the drawing board preping new content.
Still, every development, no matter how light, is worth sharing, so here we go!
It seems our love affair with the Slime Chronicles is not over just yet. Every though the stories are largely finished and there are no plans to alter the ultimate outcome(s), some lingering additional Bad End ideas, including a new defeat scene tied to the Slime Quest are now in the sketch concept stage. Here is to hoping that our artist will be gentle with her- or at the very least, Caly doesn't hold a grudge..
Meanwhile, the writers were deep in forethought, planning the minuscule details on a variety of subjects, key among them:-
And finally, with our coder's focus now undivided, Quest Log's development has kicked into high gear. Highlight being: Base framework is in and underway testing for code stability and presentation[appealing and intuitive]. Our current goal is to have this QuestLog fully functional by the next patch as with the amount of quests ballooning up, it will become highly problematic to track multiple objectives mentally. More updates on that front in the coming few weeks, so stay tuned!
And that wraps it up for this one. Next week, expect more advancing progress on the aforementioned topics but before that there will be an event to attend! Worry not, we'll keep you updated on that one!
Till then though, stay safe!
Kind Regards,
Cursed-Atelier Team