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Cursed_Atelier
Cursed_Atelier

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Progress Report #41: November, 2022

Hey everyone,

November already, huh? Man, Halloween sure came and went fast. But that just means the rest of the holidays are right around the corner, including the New Year! 

But before that, let’s see what the teams have been up to, shall we?

One of the most suggested features, and something that has been at the top of our priority list for a while now, is the creation of an intuitive quest tracking interface that not only would let the player keep tabs on multiple quests simultaneously, but also help quickly find objective locations on the fly. Though the latter part of that goal will properly materialize only after galaxy mapping is finished but, the former however is something that we can create without waiting on any dependencies. In-fact, we are already in the process of building a few sample prototypes from the ground up so stay tuned as we'll be needing your feedback on that one!

Writers on the other hand kept themselves fairly occupied with their already set goals of divergent varieties. From drawing new story lines to Jem's next arc, to adding building blocks to the Caly's first major bounty hunt, all the way to engineering the core of the next new planet, Jae, there wasn't a moment to rest for the pen masters. You can read about it some more in the PR image attached alongside. 

A somewhat similar scene was witnessed in the land of Code as well where back-end work was kicked off to prop the upcoming quest log interface. Though we'd love to bore you with the finer workings of how that is coming along but, we've been advised to refrain for the sake of our readers-, so refrain we shall. Just take a leap of faith and take our word for it. We intend to showcase our efforts to you soon enough anyway. Aside from that, the usual fine tweaks ensued with maintenance work done on both battle logs and combat re-balance.

And that wraps up November’s first report! Next week we're told to expect some new naughty play, some extensive dialogue re-hauls and perhaps even a pleasantly euphonious update as well? We'll see how things go! 

Till then, take care and we'll see you in the next one!

Kind Regards,

Cursed-Atelier Team

Progress Report #41: November, 2022

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