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Sewer Faith

Septic Sanctuary of the Sewers 
The virulent, noxious smells of the canals was an affront to one's senses, yet the guards investigating the claims of occult activity beneath the city pressed on. The channels and it's cesspools were not easy to navigate, but with the help of the waste workers who knew these tunnels well, the city guards were able to avoid the changes in depth and flow that would sink their dinghies to the bottom.

So far, the worst that had been encountered was animated slimes, feeding off the waste of the world above. But as the distance to the site grew closer, so did the apparent danger. Several tunnels had collapsed, requiring a changes in their route, but the smell of putrid waste faded somewhat, replaced by more sulfurous and corrosive odors.

The patrol, with their morale already having been reduced by the need to swim through the waste of the city, became more unsettled. A chill set upon them, and more than once someone expelled their breakfasts over the side of their craft. It was as if an aura of discomfort permeated each of them.

Regardless, the investigation pressed on. If the rumors were true, and the shrine of filth and death truly existed under the feet of the unsuspecting public, it was the Guards' duty to find and remove such threats, and the members of the patrol wore their duty well. Perhaps it's nothing... But perhaps it could be a danger that could shake the foundation of the very city from below.

Hey all,

Last map of the month for you and I wanted to go with something a bit more down to earth and perfect for any campaign. An old sewer with a long forgotten tomb for the unknown dead. Perhaps now it's reused by a local smuggling ring or quickly passed by on the water ways because of the stories those who have use the sewers have heard.

I think this is the perfect jumping off point for a fledging campaign, the classic sewer clearing quest. Enjoy! :)

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Map Size: [27x40]

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Matt

Sewer Faith

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