She beats out the elite dragonharpy for "most differences to the non-elite version" in terms of art. Mechanically, I've started out by giving her a trapping ability, I'll be working more on it in the future...
The elite Lamia has a certain theme to her. Elite enemies usually have the weirder themes, after all.
The blue Lamia will return at a later date.
On a side note, if anyone has the Cow class, try out the new base class skill it has, I'm slowly working towards milk-based builds and I plan to have Overdrive as a "spend milk/bust to gain overdrive".
After this update, I'll be working on finishing some of that Lamia content, but the Imps' ending is almost fully drawn ... so I might suddenly bust out an Imp update (I still want to give Spada something special, or think about making imps less annoying). I'm back in my office space now, so I'm updates should pick up speed for the next few months! The delay on this update was because of all the bugfixing I had to do before travelling here, and then I got all the content for this update crunched in the last two weeks.
By the way, the elite lamia is on T3 tiles. Go straight up from the start / Parish to get to some.
Patch notes(.1/.2/.3/.4): I've adjusted how imp grabs work. Tell me what you think!
Downloads:
MonCurse_V0.6.9.7.4_WIN | Mirror
MonCurse_V0.6.9.7.4_OSX | Mirror
MonCurse_V0.6.9.7.4_LIN | Mirror
MonCurse_V0.6.9.7.4_ANDROID | Mirror
Ka Muu
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