RESULTS - New Monster-Girl Poll #4
She beats out the elite dragonharpy for "most differences to the non-elite version" in terms of art. Mechanically, I've started out by giving her a trapping ability, I'll be working more on it in the future...
The elite Lamia has a certain theme to her. Elite enemies usually have the weirder themes, after all.
The blue Lamia will return at a later date.
On a side note, if anyone has the Cow class, try out the new base class skill it has, I'm slowly working towards milk-based b...
2026-01-29 15:38:01 +0000 UTC View PostWith that, all the first area characters have endings! You'll get harpy's by simply losing to her.
There are still more scenes planned before the desert (Werewolf, Qades...) but we'll get to those once the art is in for them. Next ending should be the Imps' ending. Maybe? The Imps' ending will be much more explicit.
Sorry the update came late for Christmas! A lot of things got in the way over the last month. Regardless, I used the time to clear up a lot of my to-do list items tha...
It's that time again. Supporters can pitch in on like to see by voting here!
How this works:
- The poll will be multiple choice and run for 2 months.
- If there isn't one monster-girl in a clear lead, a second single-choice-only poll may be made. This is so you can vote in this first poll without worrying about a 3rd or 2nd favorite beating your first favorite.
- The monster-girl designs shown here aren't final. They are rough sketches of what I'm considering doing with that type ...
Finished!
Added art, adjusted animations and added dialogue for the Lamia bodytype and the playerfuta variant, including these scenes and animations:
Werewolf's ending
Voice hotsprings
Two of player's self-use scenes (d and no d)
Two of Cat-girl's scenes (d and no d)
Ram's hug
Fox-girl's mounting (d and no d)
Harpy's mounting
Two of Imp's scenes (d and no d)
The people voted for Lamia and so this is what you get. It will be jank and it will be awkward. Suffer. Get the TF by hugging that Lamia's tail until she captures you enough (or use "Knight Shift" on her tail). You won't see the corruption bar right now but you can hear it when captured.
There are bugs and it still needs a LOT of art support but I'll plan on that soon, I'd like to let the player to tail sweeps too, and, and ...
The TF is easily the most ambitious and sizable TF yet s...
This post is going to be a bit different from the others:
I've made a graph of all the work I've ever done. This is almost 4.5 years of productivity data, recording only the times that I'm working. (As a palate cleanser, I've also added a picture of the TF I'm working on)
Other developers I've talked to found it interesting, so I thought I'd post it here too. Naturally, it doesn't include work done by artists and others I've commissioned.
The graph actually s...
This update brings: A permanent version of the ghostfox possession, a permanent version of ram's make-up; wolf paws are now permanent, an alternative scene + more dialogue coverage for futa-player. With this, the player futa content is out of WIP (but still has more future content!)
There's a bunch of situational dialogue additions and code changes, so tell me if anything doesn't feel right or if any dialogue doesn't make sense! Specifically:
- Wolf paws
- Ram's make-up and draini...
Those interactions being: Cat-girl and fox-girl now have alternate animations for if the player is futa, and the Lamia if she gets next to a captured target can ... Do something if the UB content toggle is allowed.
I've also been improving the Lamia's AI in general and debugging it but you may have to hug her tail a bit to see how it works. This'll be used to inflict Lamia's TF once it's done!
Another change - you now get futa from being jumped by the diamond-tailed imp and u...
Lamia has extra detail/expressions, an elite variant and her clothes can now be removed.
Parish now has an introduction with silhouettes for two more villagers that haven't been shown yet.
Also a background for the hotsprings.
Long story short, the artist doing the Parish dropped off the face of the Earth some time ago, but I've realized I can salvage their WIPs and finish the Parish. For a long while I've been unsure how to proceed and now I think I can make it work. In the intro...
She's in 🐍 There are a couple of occasional minor bugs I'm aware of. She has 4 attacks though 3 are similar, the fourth may surprise you
She's in 🐍
There are a couple of occasional minor bugs I'm aware of. She technically has 4 attacks though 3 are similar, the fourth may surprise you.
Her variant version(s) aren't done yet because I expect them to be quite different and require their own unique tail assets. I still want to give her some different poses and expressi...
Still hard at work. Plan is to get a couple of poses before I program her awkwardly unique movement. Originally, the Werewolf was going to be the first multi-tile enemy (and I'm still thinking about it) but it looks like Lamia will take that instead.
The player will be able to inherit that lamia-ness.
I also have two variants planned but I'd like to get the base girl in first.
I'm also expecting the Werewolf to get another ending later this month! Or at least, for work to start o...
It's almost time for me to move onto colors and rendering.
I'll still need to do the unclothed version, plus alts for elite versions ...
I know, you might've expected something else, but she's how she is.
Part of what I'm overthinking this time is the flow of the lines. Some of my previous art feels janky and I wanted a more free-flowing pose, so I've taken care to properly break her back. I'm also making sure the lines point towards the focus point (around her face/tits).
It'...
Even if you play without player-futa there's some pretty important changes in there.
Important: The way you get the 'futa' status condition is different now. You either need to get Acorn's scene or you need Belle to steal your clothes to get it.
Main features: Changes to how Imps work, Imp scene. There's a scene with Voice in the hotsprings under certain conditions.
Since I changed a lot, tell me if it breaks! Try out the keyboard controls too, it doesn't wo...
I was gonna wait a little longer to update but then there was a bug where a futa player being stripped would cause the bulge to disappear so this is also a patch for the last version.
While this update mainly targets android usability, PC players should notice that picking up anything on the hotbar will be different now. Let me know how it is or if there are any issues! I can always disable it on PC if it's annoying.
On Android, the pinch zoom functionality has been improved, tell m...
One of the most requested features. There's also a Spanish translation.
By defeating Imps and jumping to the shards they drop you can now get 'corrupted' to have a ... You know. It's easiest to see when the player's clothes are removed and the player's health isn't full.
I gave the Imps one less health to accomodate.
For players not interested in it, there's a new content toggle that hides it. The Imps don't drop anything if the toggle is off and the transformation won't show in ...
While the responses will help me decide what to do with content filters, please answer it specifically for a hypothetical Futa (Player) option! You can comment about it, too.
QUESTION:
A content toggle is added labelled "Futa (Player)", next to the filter Futa (Enemy).
You would set the Futa (Player) option to:
Added four tracks. These are 2~4x longer than the previous music tracks I've put into the game:
- return.ogg (wolf's ending theme, previously was using the fox's ending theme)
- occam's laser.ogg (desert underground theme)
- out of town.ogg (replaces the existing night theme for the outskirts tile where you fight the wolf)
- I love the whole wide world.ogg (replaces "I love our little hideaways.ogg" for the Pa...
The results are in!
Lamia has a 40% lead over 2nd place and Mimic/Arachne are the runner-ups.
Given the lead that Lamia has, I'm going to be rude and declare Lamia as the winner early. I'm working on the game's music right now, and it'd be a shame to draw more designs when it's very likely that Lamia will win again. It's year of the snake, after all.
That does mean I won't be working on Lamia right away because I had the poll planned to finish after I was done with other thin...
The new monster-girl poll is about to end. Hurry up and vote on that if you haven't already, because even if a girl doesn't win the results help inform my future decisions -- also, there might not be a second round of poll if I think the winner is clear enough. Mmmaybe. We'll see.
This was supposed to be a quick scene but required extra dialogue and programming in other places too. The artist for this scene is one of the artists hanging around the discord, Nio Kasgami.
Leave a p...
... The Desert!
This is a huge milestone and sets the foundation for a lot of content that's up-and-coming.
Now, it's not as simple as just being a 'Desert' but as the new area and the Parish are developed it should become clearer what's going on here. Also note that while the current desert area is all underground, there'll be more variety later.
You can access the new map through the Imp debug sign, there's also tiles provided here for hotsprings and the original Imp debug map....
For this update specifically, the scenes will trigger frequently if the Imps directly hit you. The other scene is currently exclusive to Acorn (bottom-right Imp). This also makes Acorn the only enemy in the game that can chain more than one scene together. She's certainly a problem.
I still have more work to do on Imp interactions, this is obviously not balanced. I'm planning on having the Imps latch onto the player if they get a direct hit which leads to this sort of bullying.
Vote on what monster-girl you want added to Moncurse!
This first poll will last 45 days while I round out existing content / work on the new area.
This time for the poll there will be two rounds:
For the first round (Qualifiers), there is a larger number of options but they do not have sketches attached, even if they had sketches in previous polls. It will be multiple choice.
For the second round (Finals), the monster-girls wi...
Apparently I can't make a poll and have an image at the same time, so I'll post image progress later. Just the rock tileset took a while to do, it needs 47 different tiles that each connect to specific borders of other tiles... And I overcomplicated it by adding sedimentary structures to it. Fun!
So, this is a notice that there will be a delay in updates if I happen to be working on either new area stuff (such as this tileset), or eventually the next monster-girl's de...
In short:
- Dragon-harpy tail corruption (+ horns if you didn't get imp horns already)
- Dragon-harpy and dragon-tailed player has a 'special' attack. It might not be too common but the full details are in the changelogs.
I feel like I'm forgetting something. Probably a bunch of miscellaneous bugfixes since I had to patch public a few times.
Downloads:
MonCurse_V...
I've finally defeated christmas. It is no longer snowing.
In place of the christmas is a better thought out 'quest' that you get from causing problems at the new map location, it's a lot like how you get the cat's ending.
As usual, let me know if there's bugs or tell me if the details aren't clear enough!
Downloads:
MonCurse_V0.6.7.5.4_WIN | 2025-03-03 15:52:37 +0000 UTC
View Post
Basically, the three different tile types are more different now. It'll be pretty obvious if you look around RouteA11.
I needed more environment props if I wanted to make more preset scenes (in case, say, I gave enemies home tiles) so... I still need to find a way to get the ram ending without Christmas!! Now at least I'm much closer to finishing RouteA11, the lack of environment diversity really bothered me. Let's hope this didn't break A Long Walk / previous missions.
Downloads...
I made the ram-girl strippable and gave Harpy a second scene besides her egg one. Then again, this is also an egg one...? Unless you have the content filter toggled off.
I started drafting ideas for enemy 'bases' but that needs some more time and the next update 100% has to include the non-christmas way to get the ram's ending. Maybe as a mission like Pussy Galore with the ropes/gag as a cursed item there? Maybe by setting up the Ram's base and having you get in trouble there? Maybe jus...
2025-02-12 13:10:49 +0000 UTC View Post
This update finishes up the scene added last week (for now), fixes a load of bugs I found when watching someone play + fixes bugs with the doppelganger showing your saved corruptions in the hotsprings, and finally addresses feedback about the enemy corruption colors.
People wanted to keep the colors after returning to camp and wanted all the enemies to give their colors so I've made it so every single enemy can give their colors to you now. It's still a bit experimental so let me know ...